using UnityEngine;
public class FPSTarget : MonoBehaviour
 {
     
     public int target = 30;
     
     void Awake()
     {
         QualitySettings.vSyncCount = 0;
         Application.targetFrameRate = target;
     }
     
     void Update()
     {
         if(Application.targetFrameRate != target){
             Application.targetFrameRate = target;}
     }
 }