2023-06-28 10:05:52 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class NextSceneAfterCredits : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(NextScene());
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}
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// Update is called once per frame
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void Update()
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{
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}
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IEnumerator NextScene()
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{
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2023-06-30 21:15:27 +02:00
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yield return new WaitForSeconds(53.9f);
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2023-06-28 10:05:52 +02:00
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SceneManager.LoadScene(0);
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}
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}
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