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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjPressurePlate: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
spriteRenderer.sprite = activatedSprite;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
spriteRenderer.sprite = originalSprite;
}
}
}