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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjPressurePlateMod: MonoBehaviour
{
public GameObject door;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")){
door.SetActive(false);
}
}
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/*
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void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
door.SetActive(true);
}
}
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*/
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}