35 lines
773 B
C#
35 lines
773 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class ButtonObj:MonoBehaviour
|
||
|
{
|
||
|
public SpriteRenderer spriteRenderer;
|
||
|
public Sprite originalSprite;
|
||
|
public Sprite activatedSprite;
|
||
|
public bool startActivated = false;
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update()
|
||
|
{
|
||
|
if (startActivated == true ) {
|
||
|
spriteRenderer.sprite = activatedSprite;
|
||
|
} else {
|
||
|
spriteRenderer.sprite = originalSprite;}
|
||
|
}
|
||
|
|
||
|
void OnTriggerEnter2D(Collider2D other) {
|
||
|
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
|
||
|
startActivated = true;
|
||
|
spriteRenderer.sprite = activatedSprite;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|