34 lines
595 B
C#
34 lines
595 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class Amboss : MonoBehaviour
|
||
|
{
|
||
|
private GameObject anvil;
|
||
|
public bool one;
|
||
|
public bool two;
|
||
|
public bool three;
|
||
|
public bool four;
|
||
|
|
||
|
|
||
|
|
||
|
// Start is called before the first frame update
|
||
|
void Start()
|
||
|
{
|
||
|
anvil = GameObject.Find("ambos");
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void FixedUpdate()
|
||
|
{
|
||
|
|
||
|
if(one&&two&&three&&four)
|
||
|
{
|
||
|
anvil.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.None;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|