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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
Sends the necessary Requests to the CameraController saying "Hi i want to be rendered"
The CameraController then obliges like the nice Guy he is :)
*/
public class ReactiveCamera : MonoBehaviour
{
[SerializeField] private Camera cam;
[SerializeField] private EdgeCollider2D col;
Rigidbody2D rb;
void Start()
{
col = GetComponent<EdgeCollider2D>();
rb = GetComponent<Rigidbody2D>();
cam = GetComponentInChildren<Camera>();
rb.isKinematic = true;
CameraController.Register(cam);
}
// Update is called once per frame
void OnTriggerEnter2D(Collider2D other)
{
if(other.gameObject.CompareTag("Player"))
{
if(CameraController.CurrentCamera() != cam) CameraController.ActivateCamera(cam);
}
}
}