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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IsMovingTester : MonoBehaviour
{
private Animator animator;
private Rigidbody2D rb;
void Start()
{
animator = GetComponent<Animator>();
rb = GetComponent<Rigidbody2D>();
}
void Update()
{
if (rb.velocity.magnitude > 0.1f)
{
animator.SetBool("IsMoving", true);
}
else
{
animator.SetBool("IsMoving", false);
}
}
}