28 lines
527 B
C#
28 lines
527 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IsMovingTester : MonoBehaviour
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{
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private Animator animator;
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private Rigidbody2D rb;
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void Start()
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{
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animator = GetComponent<Animator>();
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rb = GetComponent<Rigidbody2D>();
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}
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void Update()
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{
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if (rb.velocity.magnitude > 0.1f)
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{
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animator.SetBool("IsMoving", true);
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}
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else
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{
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animator.SetBool("IsMoving", false);
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}
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}
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}
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