27 lines
556 B
C#
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using UnityEngine;
public class respawnProjectile : MonoBehaviour
{
private GameObject player;
private Transform respawnPoint;
void Start()
{
player = GameObject.Find("Frank");
respawnPoint = GameObject.Find("RespawnProjectile").transform;
}
void Update()
{
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameObject.CompareTag("Player"))
{
player.transform.position = respawnPoint.position;
Debug.Log("Respawn: Move");
}
}
}