25 lines
433 B
C#
25 lines
433 B
C#
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using UnityEngine;
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public class respawn : MonoBehaviour
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{
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public GameObject player;
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public Transform respawnPoint;
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void Start()
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{
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}
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void Update()
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{
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}
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private void OnCollisionEnter2D(Collision2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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player.transform.position = respawnPoint.position;
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Debug.Log("Respawn: Move");
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}
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}
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}
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