48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// Kann sein das das nur für statische Objekte funktioniert
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public class DimShift : MonoBehaviour
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{
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// 0 = inactive in Dimension 1
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// 1 = active in Dimension 1
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public bool inFirstDim;
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BoxCollider2D col;
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SpriteRenderer rend;
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void Start()
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{
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col = GetComponent<BoxCollider2D>();
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rend = GetComponent<SpriteRenderer>();
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if (inFirstDim)
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{
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col.enabled = true;
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rend.enabled = true;
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} else
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{
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col.enabled = false;
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rend.enabled = false;
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.LeftShift)&&inFirstDim)
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{
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col.enabled = false;
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rend.enabled = false;
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inFirstDim = !inFirstDim;
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} else
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{
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if (Input.GetKeyDown(KeyCode.LeftShift)&&!inFirstDim)
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{
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col.enabled = true;
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rend.enabled = true;
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inFirstDim = !inFirstDim;
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}
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}
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}
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}
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