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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
private Vector2 vel;
private Rigidbody2D rb;
private BoxCollider2D bc;
void Start()
{
rb = GetComponent<Rigidbody2D>();
bc = GetComponent<BoxCollider2D>();
vel = rb.velocity;
GetComponent<Collider2D>().enabled = false;
}
void FixedUpdate()
{
rb.velocity = vel;
}
void OnTriggerEnter2D(Collider2D bc)
{
Destroy(gameObject);
}
}