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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(0.8000001f, 0f, 0f)]
[TrackClipType(typeof(RPGTalkCinematicClip))]
[TrackBindingType(typeof(RPGTalk))]
public class RPGTalkCinematicTrack : TrackAsset
{
}