41 lines
858 B
C#
41 lines
858 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/*
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Static Class which takes role of Controller for all the Cameras/Triggers
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IMPORTANT!!!
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The Priority of the FIRST Camera that should be shown has to be set manually to 100
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The Priorities of the OTHER cameras can be anything else then 100
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IMPORTANT!!!
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*/
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public static class CameraController
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{
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public static Camera currentCam;
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static List<Camera> cameras = new List<Camera>();
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public static void Register(Camera cam)
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{
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cameras.Add(cam);
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}
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public static void ActivateCamera(Camera cam)
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{
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cam.depth = 100;
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currentCam = cam;
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foreach (Camera c in cameras)
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{
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if(c != currentCam) c.depth = 0;
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}
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}
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public static Camera CurrentCamera()
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{
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return currentCam;
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}
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}
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