2023-05-20 17:35:54 +02:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
public class PlayerPressurePlateMod: MonoBehaviour
|
|
|
|
{
|
2023-06-20 15:01:31 +02:00
|
|
|
|
|
|
|
public SpriteRenderer spriteRenderer;
|
|
|
|
public Sprite originalSprite;
|
|
|
|
public Sprite activatedSprite;
|
2023-05-20 17:35:54 +02:00
|
|
|
public GameObject door;
|
|
|
|
// Start is called before the first frame update
|
|
|
|
void Start()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update is called once per frame
|
|
|
|
void Update()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void OnTriggerEnter2D(Collider2D other) {
|
|
|
|
//if (other.CompareTag("Player")) {
|
|
|
|
// spriteRenderer.sprite = activatedSprite;
|
|
|
|
//}
|
2023-06-20 15:01:31 +02:00
|
|
|
spriteRenderer.sprite = activatedSprite;
|
2023-05-20 17:35:54 +02:00
|
|
|
door.SetActive(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
void OnTriggerExit2D(Collider2D other) {
|
|
|
|
if (other.CompareTag("Player")) {
|
|
|
|
spriteRenderer.sprite = originalSprite;
|
|
|
|
}
|
2023-06-20 15:01:31 +02:00
|
|
|
spriteRenderer.sprite = originalSprite;
|
2023-05-20 17:35:54 +02:00
|
|
|
}
|
|
|
|
*/
|
|
|
|
}
|