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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonDThree:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
public bool dreiAn = false;
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private AudioSource audioSource; // Reference to the AudioSource component
public AudioClip pressedSound; // The sound clip to be played
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// Start is called before the first frame update
void Start()
{
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audioSource = GetComponent<AudioSource>();
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}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
dreiAn = true;
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
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if(!dreiAn){
audioSource.PlayOneShot(pressedSound);
}
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dreiAn = true;
}
}
}