AudioController added under prefabs
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@@ -8,6 +8,10 @@ public class DimShift : MonoBehaviour
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// 0 = inactive in Dimension 1
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// 1 = active in Dimension 1
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public bool inFirstDim;
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AudioSource Audio1;
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AudioReverbFilter Rev1;
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AudioLowPassFilter lpf;
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GameObject Dim1;
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GameObject Dim2;
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@@ -15,16 +19,20 @@ public class DimShift : MonoBehaviour
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{
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Dim1 = GameObject.Find("Dim1");
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Dim2 = GameObject.Find("Dim2");
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Audio1 = GameObject.Find("AudioController").GetComponent<AudioSource>();
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Rev1 = GameObject.Find("AudioController").GetComponent<AudioReverbFilter>();
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lpf = GameObject.Find("AudioController").GetComponent<AudioLowPassFilter>();
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if (inFirstDim)
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{
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Dim1.SetActive(true);
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Dim2.SetActive(false);
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MusicDim1();
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} else
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{
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Dim1.SetActive(false);
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Dim2.SetActive(true);
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Dim1.SetActive(false);
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MusicDim2();
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}
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}
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@@ -34,6 +42,7 @@ public class DimShift : MonoBehaviour
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{
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Dim2.SetActive(true);
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Dim1.SetActive(false);
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MusicDim2();
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inFirstDim = !inFirstDim;
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} else
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{
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@@ -41,8 +50,21 @@ public class DimShift : MonoBehaviour
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{
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Dim1.SetActive(true);
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Dim2.SetActive(false);
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MusicDim1();
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inFirstDim = !inFirstDim;
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}
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}
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}
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void MusicDim1()
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{
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Rev1.enabled = false;
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lpf.enabled = false;
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}
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void MusicDim2()
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{
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Rev1.enabled = true;
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lpf.enabled = true;
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}
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}
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