AudioController added under prefabs
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180
Assets/AssetsFORELLE/Prefabs/AudioController.prefab
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Assets/AssetsFORELLE/Prefabs/AudioController.prefab
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &5008637316406135655
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 5008637316406135652}
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- component: {fileID: 5008637316406135653}
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- component: {fileID: 5008637316406135659}
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- component: {fileID: 5008637316406135658}
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m_Layer: 0
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m_Name: AudioController
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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--- !u!4 &5008637316406135652
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5008637316406135655}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!82 &5008637316406135653
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5008637316406135655}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 0}
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m_PlayOnAwake: 1
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m_Volume: 0.3
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!164 &5008637316406135659
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AudioReverbFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5008637316406135655}
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m_Enabled: 1
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m_DryLevel: 0
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m_Room: -1000
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m_RoomHF: -500
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m_DecayTime: 3.92
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m_DecayHFRatio: 0.7
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m_ReflectionsLevel: -1230
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m_ReverbLevel: -2
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m_ReverbDelay: 0.029
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m_Diffusion: 100
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m_Density: 100
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m_HFReference: 5000
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m_RoomLF: 0
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m_LFReference: 250
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m_ReflectionsDelay: 0
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m_ReverbPreset: 8
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--- !u!169 &5008637316406135658
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AudioLowPassFilter:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5008637316406135655}
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m_Enabled: 1
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serializedVersion: 3
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m_LowpassResonanceQ: 1
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lowpassLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0.022282856
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inSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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7
Assets/AssetsFORELLE/Prefabs/AudioController.prefab.meta
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Assets/AssetsFORELLE/Prefabs/AudioController.prefab.meta
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fileFormatVersion: 2
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guid: aaa21b2eb457ac74b9e319793b401dc6
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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4814
Assets/AssetsFORELLE/Prefabs/Respawn 1.prefab
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4814
Assets/AssetsFORELLE/Prefabs/Respawn 1.prefab
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7
Assets/AssetsFORELLE/Prefabs/Respawn 1.prefab.meta
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7
Assets/AssetsFORELLE/Prefabs/Respawn 1.prefab.meta
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fileFormatVersion: 2
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guid: 59c46cbf2b16b634a88e211ff4c1af56
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,6 +8,10 @@ public class DimShift : MonoBehaviour
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// 0 = inactive in Dimension 1
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// 0 = inactive in Dimension 1
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// 1 = active in Dimension 1
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// 1 = active in Dimension 1
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public bool inFirstDim;
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public bool inFirstDim;
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AudioSource Audio1;
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AudioReverbFilter Rev1;
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AudioLowPassFilter lpf;
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GameObject Dim1;
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GameObject Dim1;
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GameObject Dim2;
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GameObject Dim2;
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@ -15,16 +19,20 @@ public class DimShift : MonoBehaviour
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{
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{
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Dim1 = GameObject.Find("Dim1");
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Dim1 = GameObject.Find("Dim1");
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Dim2 = GameObject.Find("Dim2");
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Dim2 = GameObject.Find("Dim2");
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Audio1 = GameObject.Find("AudioController").GetComponent<AudioSource>();
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Rev1 = GameObject.Find("AudioController").GetComponent<AudioReverbFilter>();
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lpf = GameObject.Find("AudioController").GetComponent<AudioLowPassFilter>();
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if (inFirstDim)
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if (inFirstDim)
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{
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{
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Dim1.SetActive(true);
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Dim1.SetActive(true);
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Dim2.SetActive(false);
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Dim2.SetActive(false);
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MusicDim1();
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} else
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} else
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{
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{
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Dim2.SetActive(true);
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Dim1.SetActive(false);
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Dim1.SetActive(false);
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Dim2.SetActive(true);
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MusicDim2();
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}
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}
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}
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}
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@ -34,6 +42,7 @@ public class DimShift : MonoBehaviour
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{
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{
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Dim2.SetActive(true);
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Dim2.SetActive(true);
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Dim1.SetActive(false);
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Dim1.SetActive(false);
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MusicDim2();
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inFirstDim = !inFirstDim;
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inFirstDim = !inFirstDim;
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} else
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} else
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{
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{
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@ -41,8 +50,21 @@ public class DimShift : MonoBehaviour
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{
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{
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Dim1.SetActive(true);
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Dim1.SetActive(true);
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Dim2.SetActive(false);
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Dim2.SetActive(false);
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MusicDim1();
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inFirstDim = !inFirstDim;
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inFirstDim = !inFirstDim;
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}
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}
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}
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}
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}
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}
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void MusicDim1()
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{
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Rev1.enabled = false;
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lpf.enabled = false;
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}
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void MusicDim2()
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{
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Rev1.enabled = true;
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lpf.enabled = true;
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}
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}
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}
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BIN
Assets/AssetsFORELLE/Sprites/lightball.png
(Stored with Git LFS)
BIN
Assets/AssetsFORELLE/Sprites/lightball.png
(Stored with Git LFS)
Binary file not shown.
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Assets/AssetsFORELLE/Sprites/lightball.png.meta
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Assets/AssetsFORELLE/Sprites/lightball.png.meta
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Loading…
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Reference in New Issue
Block a user