AudioController added under prefabs

This commit is contained in:
GungHolo 2023-06-17 13:48:59 +02:00
parent adba0aa8b0
commit 0289f02943
8 changed files with 5181 additions and 302 deletions

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@ -0,0 +1,180 @@
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View File

@ -8,6 +8,10 @@ public class DimShift : MonoBehaviour
// 0 = inactive in Dimension 1
// 1 = active in Dimension 1
public bool inFirstDim;
AudioSource Audio1;
AudioReverbFilter Rev1;
AudioLowPassFilter lpf;
GameObject Dim1;
GameObject Dim2;
@ -15,16 +19,20 @@ public class DimShift : MonoBehaviour
{
Dim1 = GameObject.Find("Dim1");
Dim2 = GameObject.Find("Dim2");
Audio1 = GameObject.Find("AudioController").GetComponent<AudioSource>();
Rev1 = GameObject.Find("AudioController").GetComponent<AudioReverbFilter>();
lpf = GameObject.Find("AudioController").GetComponent<AudioLowPassFilter>();
if (inFirstDim)
{
Dim1.SetActive(true);
Dim2.SetActive(false);
MusicDim1();
} else
{
Dim1.SetActive(false);
Dim2.SetActive(true);
Dim1.SetActive(false);
MusicDim2();
}
}
@ -34,6 +42,7 @@ public class DimShift : MonoBehaviour
{
Dim2.SetActive(true);
Dim1.SetActive(false);
MusicDim2();
inFirstDim = !inFirstDim;
} else
{
@ -41,8 +50,21 @@ public class DimShift : MonoBehaviour
{
Dim1.SetActive(true);
Dim2.SetActive(false);
MusicDim1();
inFirstDim = !inFirstDim;
}
}
}
void MusicDim1()
{
Rev1.enabled = false;
lpf.enabled = false;
}
void MusicDim2()
{
Rev1.enabled = true;
lpf.enabled = true;
}
}

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