From 7998dc26d2d0ce524d3b2b83ba3dc7b3e8c60a24 Mon Sep 17 00:00:00 2001 From: Dominik Date: Sun, 11 Jun 2023 15:46:05 +0200 Subject: [PATCH 01/10] Dialog folgt Frank jetzt --- .../AnimationBeta2604 1.scenetemplate | 2 + .../AnimationBeta2604.scenetemplate | 2 + .../FrankAnimator.controller | 141 ++++++- .../AnimationsAndAnimators/FrankDimShift.anim | 75 ++++ .../FrankDimShift.anim.meta | 8 + .../AnimationsAndAnimators/New Animation.anim | 53 +++ .../New Animation.anim.meta | 8 + .../SpriteSheets/FrankDimChange 1.png | 3 + .../SpriteSheets/FrankDimChange 1.png.meta | 179 +++++++++ .../SpriteSheets/FrankDimChange.png | 3 + .../SpriteSheets/FrankDimChange.png.meta | 179 +++++++++ .../SpriteSheets/FrankDimChangeRdy.png | 3 + .../FrankDimChangeRdy.png.meta} | 2 +- .../SpriteSheets/FrankIdleSS 2.png | 3 + .../SpriteSheets/FrankIdleSS 2.png.meta | 355 ++++++++++++++++++ .../Frank/Gameplay/frank_dimension change.gif | 3 - Assets/AssetsFORELLE/Texts/Frank.asset | 2 +- Assets/Scenes/Prototype.unity | 108 ++++-- 18 files changed, 1101 insertions(+), 28 deletions(-) create mode 100644 Assets/AssetsFORELLE/AnimationsAndAnimators/FrankDimShift.anim create mode 100644 Assets/AssetsFORELLE/AnimationsAndAnimators/FrankDimShift.anim.meta create mode 100644 Assets/AssetsFORELLE/AnimationsAndAnimators/New Animation.anim create mode 100644 Assets/AssetsFORELLE/AnimationsAndAnimators/New Animation.anim.meta create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankDimChange 1.png.meta create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankDimChange.png create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankDimChange.png.meta create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankDimChangeRdy.png rename Assets/AssetsFORELLE/{Sprites/Character/Frank/Gameplay/frank_dimension change.gif.meta => SpriteSheets/FrankDimChangeRdy.png.meta} (98%) create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankIdleSS 2.png create mode 100644 Assets/AssetsFORELLE/SpriteSheets/FrankIdleSS 2.png.meta delete mode 100644 Assets/AssetsFORELLE/Sprites/Character/Frank/Gameplay/frank_dimension change.gif diff --git a/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate b/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate index 14ce44c..692727f 100644 --- a/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate +++ b/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate @@ -33,6 +33,8 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 9100000, guid: 44043e1d2a4d940438b0fdfee3f92bb0, type: 2} instantiationMode: 0 + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} diff --git a/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate b/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate index c472065..eb005ea 100644 --- a/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate +++ b/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate @@ -33,6 +33,8 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 9100000, guid: 44043e1d2a4d940438b0fdfee3f92bb0, type: 2} instantiationMode: 0 + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} diff --git a/Assets/AssetsFORELLE/AnimationsAndAnimators/FrankAnimator.controller b/Assets/AssetsFORELLE/AnimationsAndAnimators/FrankAnimator.controller index cff8aa6..abdb4ab 100644 --- a/Assets/AssetsFORELLE/AnimationsAndAnimators/FrankAnimator.controller +++ 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+ m_Name: FollowingFrankArea m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -5445,8 +5443,8 @@ Transform: m_LocalScale: {x: 9.1494, y: 7.3767033, z: 9.1494} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 1035014977} - m_RootOrder: 9 + m_Father: {fileID: 1285712569} + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1213129181 GameObject: @@ -5618,6 +5616,40 @@ Transform: m_Father: {fileID: 385685518} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1285712568 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1285712569} + m_Layer: 0 + m_Name: Dialoge + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1285712569 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + 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m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2104033824} + m_Layer: 0 + m_Name: Dialoge + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2104033824 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2104033823} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 955088303} + - {fileID: 487963828} + m_Father: {fileID: 1317111512} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &2111998704 PrefabInstance: m_ObjectHideFlags: 0 From 824ce7eac85344e04d267f573b3b221b45cf091e Mon Sep 17 00:00:00 2001 From: Dominik Date: Sun, 11 Jun 2023 18:17:26 +0200 Subject: [PATCH 02/10] =?UTF-8?q?Hintergruende=20hinzugef=C3=BCgt=20(VanDo?= =?UTF-8?q?m),=20Pressure=20plate=20texturen=20buggy?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...lin.asset => Meowlin The Purrtastic.asset} | 4 +- ...meta => Meowlin The Purrtastic.asset.meta} | 0 Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt | 59 + .../Texts/Quest_Zusammen.txt.meta | 7 + Assets/AssetsFORELLE/Vanessa Tiles.meta | 8 + .../Vanessa Tiles/Background_Wiese.png | 3 + .../Vanessa Tiles/Background_Wiese.png.meta | 135 ++ .../Background_Wiese_Special.png | 3 + .../Background_Wiese_Special.png.meta | 135 ++ .../Vanessa Tiles/Basic_tiles_cave.png | 3 + .../Vanessa Tiles/Basic_tiles_cave.png.meta | 135 ++ .../Vanessa Tiles/Basic_tiles_gletscher.png | 3 + .../Basic_tiles_gletscher.png.meta | 135 ++ .../BigPressurePlate_anderswelt.png | 3 + .../BigPressurePlate_anderswelt.png.meta | 135 ++ .../BigPressurePlate_anderswelt2.png | 3 + .../BigPressurePlate_anderswelt2.png.meta | 135 ++ .../BigPressurePlate_anderswelt_pressed.png | 3 + ...gPressurePlate_anderswelt_pressed.png.meta | 135 ++ .../Vanessa Tiles/BigPressurePlate_normal.png | 3 + .../BigPressurePlate_normal.png.meta | 135 ++ .../BigPressurePlate_normal2.png | 3 + .../BigPressurePlate_normal2.png.meta | 135 ++ .../BigPressurePlate_normal_pressed.png | 3 + .../BigPressurePlate_normal_pressed.png.meta | 135 ++ .../Floation_platform_1_gletscher.png | 3 + .../Floation_platform_1_gletscher.png.meta | 135 ++ .../Vanessa Tiles/Floation_platform_cave.png | 3 + .../Floation_platform_cave.png.meta | 135 ++ .../Hintergrund_Wiese_Anderswelt.png | 3 + .../Hintergrund_Wiese_Anderswelt.png.meta | 135 ++ .../platform_destroyable_normal_cave.png | 3 + .../platform_destroyable_normal_cave.png.meta | 135 ++ .../platform_destroyable_normal_gletscher.png | 3 + ...form_destroyable_normal_gletscher.png.meta | 135 ++ .../water_tiles_anderswelt_cave.png | 3 + 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a/Assets/AssetsFORELLE/Texts/Meowlin.asset +++ b/Assets/AssetsFORELLE/Texts/Meowlin The Purrtastic.asset @@ -10,8 +10,8 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d46921e71e9f04ccb83ec685be24573c, type: 3} - m_Name: Meowlin + m_Name: Meowlin The Purrtastic m_EditorClassIdentifier: - dialoger: Meowlin + dialoger: Meowlin The Purrtastic photo: {fileID: 0} expressions: [] diff --git a/Assets/AssetsFORELLE/Texts/Meowlin.asset.meta b/Assets/AssetsFORELLE/Texts/Meowlin The Purrtastic.asset.meta similarity index 100% rename from Assets/AssetsFORELLE/Texts/Meowlin.asset.meta rename to Assets/AssetsFORELLE/Texts/Meowlin The Purrtastic.asset.meta diff --git a/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt b/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt new file mode 100644 index 0000000..294e47d --- /dev/null +++ b/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt @@ -0,0 +1,59 @@ +Meowlin The Purrtastic: *murmel* Was für ein Glück, dass ich Frank kennengelernt habe. Jetzt kann ich diesen Trottel +Meowlin The Purrtastic: zur Quelle des Meeres laufen lassen und ich kann mich hier ausruhen. +Frank: Mäp. +Meowlin The Purrtastic: Oh! Sei gegrüßt, mein ehrenwerter Schüler Frank. Ich hoffe, du hast den Weg anhand +Meowlin The Purrtastic: meiner Beschreibung gut gefunden. +Frank: Mäp. +Meowlin The Purrtastic: Sehr gut. Du weißt sicher, wieso wir uns heute treffen. +Frank: Mäp? +Meowlin The Purrtastic: Nein, nein. Nicht für den Karaokeabend, den machen wir erst in einer Woche. +Meowlin The Purrtastic: Ich gebe dir heute deine erste, richtige Mission als mein Lehrling. Sie ist äußerst +Meowlin The Purrtastic: wichtig, verstehst du? +Frank: Mäp! +Meowlin The Purrtastic: Höre mir nun gut zu, junger Schüler. Die Reise, die du nun antreten wirst, wird +Meowlin The Purrtastic: sicher gefährlich, steinig und schwer. An manchen Gabelungen werden keine der +Meowlin The Purrtastic: beiden Wege zum Ziel führen und manchmal ist es klüger, ein paar Schritte zurückzugehen, +Meowlin The Purrtastic: bevor man vorwärts geht. Aber du wirst viel Lernen auf deinem Weg. Du wirst lernen, +Meowlin The Purrtastic: wie wichtig es ist, auf sich selbst zu vertrauen und du wirst lernen, wer deine wahren +Meowlin The Purrtastic: Freunde sind. Du wirst Mut zeigen und stark sein müssen. Vielleicht wirst du schwierige +Meowlin The Purrtastic: Entscheidungen treffen müssen, aber denke immer daran, dass nur du dein Schicksal in der +Meowlin The Purrtastic: Hand... Flosse hältst und sonst keiner. Du wirst als großartiger Held zurückkehren. +Meowlin The Purrtastic: Du wirst über dich hinauswachsen. +Frank: Mäp. +Meowlin The Purrtastic: Wahre Worte. Doch denke immer daran, mein junger Schüler: Der Narr tut, was er nicht lassen +Meowlin The Purrtastic: kann, aber der Weise lässt, was er nicht tun kann. +Frank: Mäp! +Meowlin The Purrtastic: Deine Aufgabe ist es, mir Fisch aus der Quelle des Meeres zu bringen. Dafür werde ich +Meowlin The Purrtastic: dir meine Angel ausleihen. Bring mir die Forelle, die Anführerin der Fische. +Frank: Mäp! +Meowlin The Purrtastic: Ja, meine alte Widersacherin. Also zumindest ihre Mutter war meine alte Widersacherin, +Meowlin The Purrtastic: aber ich habe sie besiegt, damals in Forellenforderung II. Das waren Zeiten, sage ich dir, +Meowlin The Purrtastic: Frank. Da haben sich meine Kräfte erst richtig gezeigt, aber wahrscheinlich besaß ich sie +Meowlin The Purrtastic: schon mein ganzes Leben lang. Schließlich erzählte mir meine Mutter schonmal, was alles +Meowlin The Purrtastic: in Forellenforderung I passierte. Huiuiui, also das war schon unglaublich, aber davon +Meowlin The Purrtastic: erzähle ich dir ein anderes Mal. +Frank: Mäp… +Meowlin The Purrtastic: Nun, ich weiß, dass wir uns erst seit gestern kennen und du noch nie eine Angel in der +Meowlin The Purrtastic: Pfote… in der Flosse hattest, aber nun ist es an der Zeit, dass du deine ersten +Meowlin The Purrtastic: Erfahrungen machst. Es ist die Angel des Übergangs. Sie wird dich leiten und dir auch +Meowlin The Purrtastic: bei deinem persönlichen Wunsch helfen. +Frank: Mäp? +Meowlin The Purrtastic: Selbstverständlich, mein junger Schüler. Hier nimm die Angel des - +Frank: Mäp! Mäp! +Meowlin The Purrtastic: Beruhige dich! In der Ruhe liegt die Kraft, vergiss das nicht! +Frank: Mäp… +Meowlin The Purrtastic: *seufz* +Meowlin The Purrtastic: Ich werde dir deine Fragen auf deinem Weg durch die windigen Wiesen beantworten. +Meowlin The Purrtastic: Gehe nun los, mein junger Schüler. Meine Vorräte gehen zuneige und wenn ich keinen +Meowlin The Purrtastic: Fisch mehr habe… +Meowlin The Purrtastic: …überlege ich mir das nochmal, ob ich bei meiner Ernährung nicht doch auf flugunfähige +Meowlin The Purrtastic: Vögel umsteige. +Frank: Mäp? +Meowlin The Purrtastic: Nein, ich werde sicher nicht meine Pfoten nass machen. +Meowlin The Purrtastic: Wasser! Brrr! *schauder* +Meowlin The Purrtastic: Ziehe nun los, junger Schüler. Und denke immer daran: nur der Karpfen, der den Strom +Meowlin The Purrtastic: zu Ende schwimmt, kann Freiheit genießen. +Meowlin The Purrtastic: ... +Meowlin The Purrtastic: Ach ja, Karpfen sind auch lecker. +Meowlin The Purrtastic: Aber bring mir auf keinen Fall Lachs mit! +Frank: Mäp! \ No newline at end of file diff --git a/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt.meta b/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt.meta new file mode 100644 index 0000000..d0226a9 --- /dev/null +++ b/Assets/AssetsFORELLE/Texts/Quest_Zusammen.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7f185b9559d0d0047bbba8408794334c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Vanessa Tiles.meta b/Assets/AssetsFORELLE/Vanessa Tiles.meta new file mode 100644 index 0000000..0525c61 --- /dev/null +++ b/Assets/AssetsFORELLE/Vanessa Tiles.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a4c10d7eb5b81b540bb192e760283c1a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png b/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png new file mode 100644 index 0000000..3cf076f --- /dev/null +++ b/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6417144985fb633244beb36d2ffe1b6aa4a04e6686cae779826e30963a8e70bc +size 85264 diff --git a/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png.meta b/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png.meta new file mode 100644 index 0000000..89c5386 --- /dev/null +++ b/Assets/AssetsFORELLE/Vanessa Tiles/Background_Wiese.png.meta @@ -0,0 +1,135 @@ +fileFormatVersion: 2 +guid: fe759e38f4b000a4ab6f7dd2848935b5 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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value: -8.72 + value: -8.778 objectReference: {fileID: 0} - target: {fileID: 1496965085621171597, guid: 189bceaa7696fbf49b6630e96185e2cf, type: 3} propertyPath: m_LocalPosition.z @@ -40047,6 +41434,10 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 1496965085621171598, guid: 189bceaa7696fbf49b6630e96185e2cf, type: 3} + propertyPath: m_Sprite + value: + objectReference: {fileID: 21300000, guid: cf2ee225ddfb4354ab72633b93351a5b, type: 3} - target: {fileID: 1496965085621171599, guid: 189bceaa7696fbf49b6630e96185e2cf, type: 3} propertyPath: m_Name value: BigPressurePlate_normal diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 2f6e4aa..8a7b9e9 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -43,6 +43,9 @@ TagManager: - - m_SortingLayers: + - name: Background + uniqueID: 3150283263 + locked: 0 - name: Default uniqueID: 0 locked: 0 From 1f55a68b1735d0fd20bb62a8f11f65b656bec1e8 Mon Sep 17 00:00:00 2001 From: Maximilian Wagner Date: Sun, 11 Jun 2023 23:31:54 +0200 Subject: [PATCH 03/10] Neues DimShift Skript welches Block-Zonen haben kann --- .../AssetsFORELLE/Script/DimShiftBlockable.cs | 60 +++++++++++++++++++ .../Script/DimShiftBlockable.cs.meta | 3 + 2 files changed, 63 insertions(+) create mode 100644 Assets/AssetsFORELLE/Script/DimShiftBlockable.cs create mode 100644 Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta diff --git a/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs b/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs new file mode 100644 index 0000000..f668895 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs @@ -0,0 +1,60 @@ +using System.Collections.Generic; +using UnityEngine; + +// Kann sein das das nur für statische Objekte funktioniert +public class DimShiftBlockable : MonoBehaviour +{ + private GameObject dim1; + private GameObject dim2; + + private LinkedList collisions = new LinkedList(); + + void Start() + { + dim1 = GameObject.Find("Dim1"); + dim2 = GameObject.Find("Dim2"); + + dim1.SetActive(true); + dim2.SetActive(false); + } + + void Update() + { + if (Input.GetKeyDown(KeyCode.LeftShift) && CanSwitchDims()) + { // CanSwitchDims ist rel. "teuer", wird aber nur ausgeführt wenn die erste condition true ergibt + ChangeDim(); + } + } + + bool CanSwitchDims() + { + // eine "günstigere" methode ist mir nicht eingefallen + // sollte aber in betracht der länge der liste kein problem sein + foreach (var collision in collisions) + { + if (collision.tag.Equals("DimShiftBlocker")) { return false; } + } + + // falls kein dimension shift blocker unter den kollisionen ist, dann yallah abfahrt + return true; + } + + void ChangeDim() + { + // invertiert den aktuellen active state der dimensionen + // spart die ganzen if statements + dim1.SetActive(!dim1.activeSelf); + dim2.SetActive(!dim2.activeSelf); + } + + private void OnTriggerEnter2D(Collider2D other) + { + // addFirst weil on exit die verlassene collision im average case schneller gefunden wird + collisions.AddFirst(other.gameObject); + } + + private void OnTriggerExit2D(Collider2D other) + { + collisions.Remove(other.gameObject); + } +} diff --git a/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta b/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta new file mode 100644 index 0000000..0876600 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/DimShiftBlockable.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7f029a553bbe434cac37e668d41d7ea9 +timeCreated: 1686511019 \ No newline at end of file From 0bd5ec0775bea368042c4f07f514fd8d5c052516 Mon Sep 17 00:00:00 2001 From: Maximilian Wagner Date: Sun, 11 Jun 2023 23:33:34 +0200 Subject: [PATCH 04/10] =?UTF-8?q?ChangeScene=20ge=C3=A4ndert.=20Wird=20ab?= =?UTF-8?q?=20jetzt=20einem=20Trigger=20zugewiesen.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../AnimationBeta2604 1.scenetemplate | 2 + .../AnimationBeta2604.scenetemplate | 2 + Assets/AssetsFORELLE/Script/ChangeScene.cs | 8 ++-- .../2023-05-04 Pressure Plates.scenetemplate | 4 ++ .../Scenes/AnimationBeta2-2704.scenetemplate | 6 ++- .../AnimationBeta2-2704Even.scenetemplate | 6 ++- Assets/Scenes/BoxMovable.scenetemplate | 6 ++- Assets/Scenes/ButtonTypes.scenetemplate | 6 ++- Assets/Scenes/SampleScene.unity | 37 ++++++++++--------- ProjectSettings/TagManager.asset | 1 + 10 files changed, 53 insertions(+), 25 deletions(-) diff --git a/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate b/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate index 692727f..9828965 100644 --- a/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate +++ b/Assets/AssetsFORELLE/AnimationBeta2604 1.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3} instantiationMode: 0 - dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2} diff --git a/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate b/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate index eb005ea..5ebf58a 100644 --- a/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate +++ b/Assets/AssetsFORELLE/AnimationBeta2604.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3} instantiationMode: 0 - dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2} diff --git a/Assets/AssetsFORELLE/Script/ChangeScene.cs b/Assets/AssetsFORELLE/Script/ChangeScene.cs index d007f92..af7cd7b 100644 --- a/Assets/AssetsFORELLE/Script/ChangeScene.cs +++ b/Assets/AssetsFORELLE/Script/ChangeScene.cs @@ -6,6 +6,8 @@ using UnityEngine.SceneManagement; public class ChangeScene : MonoBehaviour { + public string SceneName; + public Scene changeTo; // Start is called before the first frame update void Start() @@ -19,11 +21,11 @@ public class ChangeScene : MonoBehaviour } - private void OnCollisionEnter2D(Collision2D other) + private void OnTriggerEnter2D(Collider2D other) { - if (other.gameObject.CompareTag("SceneChanger")) + if (other.gameObject.CompareTag("Player")) { - SceneManager.LoadScene(other.gameObject.name); + SceneManager.LoadScene(SceneName); } } } diff --git a/Assets/Scenes/2023-05-04 Pressure Plates.scenetemplate b/Assets/Scenes/2023-05-04 Pressure Plates.scenetemplate index e2624a7..96773a6 100644 --- a/Assets/Scenes/2023-05-04 Pressure Plates.scenetemplate +++ b/Assets/Scenes/2023-05-04 Pressure Plates.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 0ccc508108fa6ed4fa11b4a467d7f609, type: 3} instantiationMode: 0 - dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2} @@ -43,6 +45,8 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 2800000, guid: 311925a002f4447b3a28927169b83ea6, type: 3} instantiationMode: 0 + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: f0562aa725f59684cbbf4dac90ab7aae, type: 3} diff --git a/Assets/Scenes/AnimationBeta2-2704.scenetemplate b/Assets/Scenes/AnimationBeta2-2704.scenetemplate index 45a128b..a05ce16 100644 --- a/Assets/Scenes/AnimationBeta2-2704.scenetemplate +++ b/Assets/Scenes/AnimationBeta2-2704.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 0ccc508108fa6ed4fa11b4a467d7f609, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3} @@ -35,10 +37,12 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 9100000, guid: 44043e1d2a4d940438b0fdfee3f92bb0, type: 2} instantiationMode: 0 - - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} instantiationMode: 0 - dependency: {fileID: 2800000, guid: 748ae8b33df036b46a86e0387f1602cf, type: 3} instantiationMode: 0 + - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: f0562aa725f59684cbbf4dac90ab7aae, type: 3} diff --git a/Assets/Scenes/AnimationBeta2-2704Even.scenetemplate b/Assets/Scenes/AnimationBeta2-2704Even.scenetemplate index f08e0ff..6ed1dd3 100644 --- a/Assets/Scenes/AnimationBeta2-2704Even.scenetemplate +++ b/Assets/Scenes/AnimationBeta2-2704Even.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 0ccc508108fa6ed4fa11b4a467d7f609, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3} @@ -35,10 +37,12 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 9100000, guid: 44043e1d2a4d940438b0fdfee3f92bb0, type: 2} instantiationMode: 0 - - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} instantiationMode: 0 - dependency: {fileID: 2800000, guid: 748ae8b33df036b46a86e0387f1602cf, type: 3} instantiationMode: 0 + - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: f0562aa725f59684cbbf4dac90ab7aae, type: 3} diff --git a/Assets/Scenes/BoxMovable.scenetemplate b/Assets/Scenes/BoxMovable.scenetemplate index 6888c41..7d3d1f0 100644 --- a/Assets/Scenes/BoxMovable.scenetemplate +++ b/Assets/Scenes/BoxMovable.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: 0ccc508108fa6ed4fa11b4a467d7f609, type: 3} instantiationMode: 0 - dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2} @@ -37,10 +39,12 @@ MonoBehaviour: instantiationMode: 0 - dependency: {fileID: 9100000, guid: 44043e1d2a4d940438b0fdfee3f92bb0, type: 2} instantiationMode: 0 - - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + - dependency: {fileID: 7400000, guid: 0d8a15d729d2fbb4cbbabb7eb120825e, type: 2} instantiationMode: 0 - dependency: {fileID: 2800000, guid: 748ae8b33df036b46a86e0387f1602cf, type: 3} instantiationMode: 0 + - dependency: {fileID: 2800000, guid: 194aedcc234be71428a25e32d62ccd9d, type: 3} + instantiationMode: 0 - dependency: {fileID: 2800000, guid: bc1e36585ebd79d4db8ca18c1637587d, type: 3} instantiationMode: 0 - dependency: {fileID: 2800000, guid: f0562aa725f59684cbbf4dac90ab7aae, type: 3} diff --git a/Assets/Scenes/ButtonTypes.scenetemplate b/Assets/Scenes/ButtonTypes.scenetemplate index 81e224e..94d2c3a 100644 --- a/Assets/Scenes/ButtonTypes.scenetemplate +++ b/Assets/Scenes/ButtonTypes.scenetemplate @@ -17,6 +17,8 @@ MonoBehaviour: description: preview: {fileID: 0} dependencies: + - 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Item - Openable - SceneChanger + - DimShiftBlocker layers: - Default - TransparentFX From fb2538a85dcadddd4de6dc4a4941b24364aed640 Mon Sep 17 00:00:00 2001 From: Maximilian Wagner Date: Sun, 11 Jun 2023 23:36:08 +0200 Subject: [PATCH 05/10] Neues Level basierend auf Skizze von Vanessa. 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Assets/AssetsFORELLE/Script/ButtonDThree.cs | 51 + .../AssetsFORELLE/Script/ButtonDThree.cs.meta | 11 + Assets/AssetsFORELLE/Script/ButtonDTwo.cs | 51 + .../AssetsFORELLE/Script/ButtonDTwo.cs.meta | 11 + Assets/AssetsFORELLE/Script/keyWhenPressed.cs | 33 + .../Script/keyWhenPressed.cs.meta | 11 + Assets/Scenes/DScene.unity | 7365 +++++++++++++++++ Assets/Scenes/DScene.unity.meta | 7 + 10 files changed, 7593 insertions(+) create mode 100644 Assets/AssetsFORELLE/Script/ButtonDOne.cs create mode 100644 Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/ButtonDThree.cs create mode 100644 Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/ButtonDTwo.cs create mode 100644 Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta create mode 100644 Assets/AssetsFORELLE/Script/keyWhenPressed.cs create mode 100644 Assets/AssetsFORELLE/Script/keyWhenPressed.cs.meta create mode 100644 Assets/Scenes/DScene.unity create mode 100644 Assets/Scenes/DScene.unity.meta diff --git a/Assets/AssetsFORELLE/Script/ButtonDOne.cs b/Assets/AssetsFORELLE/Script/ButtonDOne.cs new file mode 100644 index 0000000..99499ca --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDOne.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonDOne: MonoBehaviour +{ +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public GameObject movingPoint; +public Vector3 activatedPointPosition; +private Vector3 originalPointPosition; +public bool einsAn = false; + + // Start is called before the first frame update + void Start() + { + originalPointPosition = movingPoint.transform.position; + } + + // Update is called once per frame + void Update() + { + + } + +void OnTriggerEnter2D(Collider2D other) { + if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){ + spriteRenderer.sprite = activatedSprite; + movingPoint.transform.position = activatedPointPosition; + einsAn = true; + } +} + +void OnTriggerExit2D(Collider2D other) { + if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) { + spriteRenderer.sprite = originalSprite; +movingPoint.transform.position = originalPointPosition; + einsAn = false; + } +} +} diff --git a/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta b/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta new file mode 100644 index 0000000..24eda39 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a711d58f4fee574b918e2c7c924722e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/ButtonDThree.cs b/Assets/AssetsFORELLE/Script/ButtonDThree.cs new file mode 100644 index 0000000..d7ce75e --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDThree.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonDThree:MonoBehaviour +{ + +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public bool startActivated = false; +private Collider2D Stein = null; +public bool dreiAn = false; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (startActivated == true ) { + spriteRenderer.sprite = activatedSprite; + } else { +spriteRenderer.sprite = originalSprite;} + + if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){ + startActivated = true; + spriteRenderer.sprite = activatedSprite; + dreiAn = true; + } + } + +void OnTriggerEnter2D(Collider2D other) { + Stein = other; + if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) { + startActivated = true; + spriteRenderer.sprite = activatedSprite; + dreiAn = true; + + } + + +} + + +} + + + diff --git a/Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta b/Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta new file mode 100644 index 0000000..cfb47d8 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDThree.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e28dfd33df66e4047a79bdf79a599a79 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/ButtonDTwo.cs b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs new file mode 100644 index 0000000..f8902d1 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonDTwo:MonoBehaviour +{ + +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public bool startActivated = false; +private Collider2D Stein = null; +public bool zweiAn = false; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (startActivated == true ) { + spriteRenderer.sprite = activatedSprite; + } else { +spriteRenderer.sprite = originalSprite;} + + if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){ + startActivated = true; + spriteRenderer.sprite = activatedSprite; + zweiAn = true; + } + } + +void OnTriggerEnter2D(Collider2D other) { + Stein = other; + if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) { + startActivated = true; + spriteRenderer.sprite = activatedSprite; + zweiAn = true; + + } + + +} + + +} + + + diff --git a/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta new file mode 100644 index 0000000..b8b581a --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta @@ -0,0 +1,11 @@ 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Maximilian Wagner Date: Mon, 12 Jun 2023 15:29:51 +0200 Subject: [PATCH 08/10] Herr D sein Skript gefixt. Hat sonst nich Kompiliert. --- Assets/AssetsFORELLE/Script/ButtonDOne.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/AssetsFORELLE/Script/ButtonDOne.cs b/Assets/AssetsFORELLE/Script/ButtonDOne.cs index 99499ca..f457476 100644 --- a/Assets/AssetsFORELLE/Script/ButtonDOne.cs +++ b/Assets/AssetsFORELLE/Script/ButtonDOne.cs @@ -11,6 +11,8 @@ public GameObject movingPoint; public Vector3 activatedPointPosition; private Vector3 originalPointPosition; public bool einsAn = false; +public bool zweiAn = false; +public bool dreiAn = false; // Start is called before the first frame update void Start() From 1161b7aef3e41216dff1db7ee586a7567568993d Mon Sep 17 00:00:00 2001 From: GungHolo <115470867+GungHolo@users.noreply.github.com> Date: Mon, 12 Jun 2023 15:41:04 +0200 Subject: [PATCH 09/10] =?UTF-8?q?Neue=20Assets=20von=20Vanessa=20und=20Anf?= =?UTF-8?q?=C3=A4nge=20ihres=20Levels?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- 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Jetzt kann ich diesen Trottel +Meowlin The Purrtastic: *murmel* Was für ein Glück, dass ich Frank kennengelernt habe. Jetzt kann ich diesen Vogel Meowlin The Purrtastic: zur Quelle des Meeres laufen lassen und ich kann mich hier ausruhen. Frank: Mäp. Meowlin The Purrtastic: Oh! Sei gegrüßt, mein ehrenwerter Schüler Frank. 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