Animation Push
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49
Assets/AssetsFORELLE/Script/IsPushingTester.cs
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49
Assets/AssetsFORELLE/Script/IsPushingTester.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IsPushingTester: MonoBehaviour
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{
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private Animator animator;
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private Rigidbody2D rb;
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private bool isColliding;
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void Start()
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{
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animator = GetComponent<Animator>();
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rb = GetComponent<Rigidbody2D>();
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isColliding = false;
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}
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void Update()
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{
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if (isColliding && rb.velocity.magnitude > 0.1f)
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{
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animator.SetBool("IsPushing", true);
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}
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else
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{
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animator.SetBool("IsPushing", false);
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}
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}
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("PressurePlatable") && collision.collider is EdgeCollider2D)
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{
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isColliding = true;
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}
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}
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void OnCollisionExit2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("PressurePlatable") && collision.collider is EdgeCollider2D)
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{
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isColliding = false;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/IsPushingTester.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/IsPushingTester.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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