From 0765e42f1624f9f5f1a1ca21e13d68511f66a830 Mon Sep 17 00:00:00 2001 From: Ayumi Date: Wed, 28 Jun 2023 10:05:52 +0200 Subject: [PATCH] Cutscene fixed & Creditscene Skript --- .../Script/NextSceneAfterCredits.cs | 25 + .../Script/NextSceneAfterCredits.cs.meta | 11 + .../AssetsFORELLE/Timeline/Timeline.playable | 732 +++++++++++++++++- .../Scenes/ScenesInGame/17CreditScene.unity | 13 + 4 files changed, 780 insertions(+), 1 deletion(-) create mode 100644 Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs create mode 100644 Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs.meta diff --git a/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs b/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs new file mode 100644 index 0000000..4c1eb2d --- /dev/null +++ b/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class NextSceneAfterCredits : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + StartCoroutine(NextScene()); + } + + // Update is called once per frame + void Update() + { + + } + + IEnumerator NextScene() + { + yield return new WaitForSeconds(59.9f); + SceneManager.LoadScene(0); + } +} diff --git a/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs.meta b/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs.meta new file mode 100644 index 0000000..8b8c7aa --- /dev/null +++ b/Assets/AssetsFORELLE/Script/NextSceneAfterCredits.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a95f8ec55f252a047aad00a2975b93db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Timeline/Timeline.playable b/Assets/AssetsFORELLE/Timeline/Timeline.playable index 6eed83c..fcaf7e9 100644 --- a/Assets/AssetsFORELLE/Timeline/Timeline.playable +++ b/Assets/AssetsFORELLE/Timeline/Timeline.playable @@ -1,5 +1,280 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4574273294964976118 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 8b22792c3b570444eb18cb78c2af3a74, type: 3} + m_Name: Audio Track + m_EditorClassIdentifier: + m_Version: 3 + m_AnimClip: {fileID: 0} + m_Locked: 0 + m_Muted: 0 + m_CustomPlayableFullTypename: + m_Curves: {fileID: 0} + m_Parent: {fileID: 11400000} + m_Children: [] + m_Clips: + - 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