ChangeScene geändert. Wird ab jetzt einem Trigger zugewiesen.
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@@ -17,6 +17,8 @@ MonoBehaviour:
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description:
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preview: {fileID: 0}
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dependencies:
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- dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3}
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instantiationMode: 0
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- dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3}
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instantiationMode: 0
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- dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2}
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@@ -17,6 +17,8 @@ MonoBehaviour:
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description:
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preview: {fileID: 0}
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dependencies:
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- dependency: {fileID: 2800000, guid: 1455a3c98fe793a4782adb5e07c09200, type: 3}
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instantiationMode: 0
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- dependency: {fileID: 2800000, guid: 3a7e66d5a44a93a4c92b1ec5adbbbab9, type: 3}
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instantiationMode: 0
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- dependency: {fileID: 6200000, guid: 9a162dcdc92b4194ba53630f8785bed1, type: 2}
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@@ -6,6 +6,8 @@ using UnityEngine.SceneManagement;
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public class ChangeScene : MonoBehaviour
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{
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public string SceneName;
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public Scene changeTo;
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// Start is called before the first frame update
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void Start()
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@@ -19,11 +21,11 @@ public class ChangeScene : MonoBehaviour
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}
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private void OnCollisionEnter2D(Collision2D other)
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("SceneChanger"))
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if (other.gameObject.CompareTag("Player"))
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{
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SceneManager.LoadScene(other.gameObject.name);
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SceneManager.LoadScene(SceneName);
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}
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}
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}
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