ChangeScene geändert. Wird ab jetzt einem Trigger zugewiesen.
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@@ -6,6 +6,8 @@ using UnityEngine.SceneManagement;
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public class ChangeScene : MonoBehaviour
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{
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public string SceneName;
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public Scene changeTo;
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// Start is called before the first frame update
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void Start()
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@@ -19,11 +21,11 @@ public class ChangeScene : MonoBehaviour
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}
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private void OnCollisionEnter2D(Collision2D other)
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("SceneChanger"))
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if (other.gameObject.CompareTag("Player"))
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{
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SceneManager.LoadScene(other.gameObject.name);
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SceneManager.LoadScene(SceneName);
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}
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}
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}
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