diff --git a/Assets/AssetsFORELLE/Script/ButtonDOne.cs b/Assets/AssetsFORELLE/Script/ButtonDOne.cs new file mode 100644 index 0000000..99499ca --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDOne.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonDOne: MonoBehaviour +{ +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public GameObject movingPoint; +public Vector3 activatedPointPosition; +private Vector3 originalPointPosition; +public bool einsAn = false; + + // Start is called before the first frame update + void Start() + { + originalPointPosition = movingPoint.transform.position; + } + + // Update is called once per frame + void Update() + { + + } + +void OnTriggerEnter2D(Collider2D other) { + if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){ + spriteRenderer.sprite = activatedSprite; + movingPoint.transform.position = activatedPointPosition; + einsAn = true; + } +} + +void OnTriggerExit2D(Collider2D other) { + if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) { + spriteRenderer.sprite = originalSprite; +movingPoint.transform.position = originalPointPosition; + einsAn = false; + } +} +} diff --git a/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta b/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta new file mode 100644 index 0000000..24eda39 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDOne.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2a711d58f4fee574b918e2c7c924722e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/ButtonDThree.cs b/Assets/AssetsFORELLE/Script/ButtonDThree.cs new file mode 100644 index 0000000..d7ce75e --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDThree.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ButtonDThree:MonoBehaviour +{ + +public SpriteRenderer spriteRenderer; +public Sprite originalSprite; +public Sprite activatedSprite; +public bool startActivated = false; +private Collider2D Stein = null; +public bool dreiAn = false; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (startActivated == true ) { + spriteRenderer.sprite = activatedSprite; + } else { +spriteRenderer.sprite = originalSprite;} + + if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){ + startActivated = true; + spriteRenderer.sprite = activatedSprite; + dreiAn = true; + } + } + +void OnTriggerEnter2D(Collider2D other) { + Stein = other; + if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) { + startActivated = true; + spriteRenderer.sprite = activatedSprite; + dreiAn = true; + + } + + +} + + +} + + 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Stein = null; +public bool zweiAn = false; + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (startActivated == true ) { + spriteRenderer.sprite = activatedSprite; + } else { +spriteRenderer.sprite = originalSprite;} + + if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){ + startActivated = true; + spriteRenderer.sprite = activatedSprite; + zweiAn = true; + } + } + +void OnTriggerEnter2D(Collider2D other) { + Stein = other; + if (other.CompareTag("PressurePlatable")||other.CompareTag("Player")) { + startActivated = true; + spriteRenderer.sprite = activatedSprite; + zweiAn = true; + + } + + +} + + +} + + + diff --git a/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta new file mode 100644 index 0000000..b8b581a --- /dev/null +++ b/Assets/AssetsFORELLE/Script/ButtonDTwo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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