Boss Level vorerst fertig zum testen (Animationen für Königin/Josh fehlen noch)
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44
Assets/AssetsFORELLE/Script/BossLevel/Bang.cs
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44
Assets/AssetsFORELLE/Script/BossLevel/Bang.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Bang : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public IEnumerator Banger(GameObject projectilePrefab,Transform t ,Transform dim, Vector2 shotSpeed, float colliderDisabledSeconds, float shotAliveSeconds)
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{
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// create projectile
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GameObject projectile = Instantiate(projectilePrefab,
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t.position,
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t.rotation);
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projectile.transform.SetParent(dim);
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// add force to projectile
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projectile.GetComponent<Rigidbody2D>().velocity = shotSpeed;
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// wait until enabling collider
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yield return new WaitForSeconds(colliderDisabledSeconds);
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projectile.GetComponent<Collider2D>().enabled = true;
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// wait given time before destroying
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yield return new WaitForSeconds(shotAliveSeconds);
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Destroy(projectile);
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}
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}
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