Boss Level Layout done (Its not perfect i know)

This commit is contained in:
GungHolo
2023-06-21 22:15:22 +02:00
parent adb328737f
commit 2bc4acf624
12 changed files with 3072 additions and 627 deletions

View File

@@ -0,0 +1,52 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &6605287221183836983
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6605287221183836985}
- component: {fileID: 6605287221183836984}
m_Layer: 0
m_Name: GameObject (1)
m_TagString: Untagged
m_Icon: {fileID: -5442936267250999957, guid: 0000000000000000d000000000000000, type: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6605287221183836985
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6605287221183836983}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 55.04, y: -6.63, z: -4.9147234}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &6605287221183836984
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6605287221183836983}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4045b151b3272f3489865af8518b9e27, type: 3}
m_Name:
m_EditorClassIdentifier:
projectilePrefab: {fileID: 3428666236834465257, guid: 43403bc203c88a14d8cac1157caa794d, type: 3}
shotIntervalSeconds: 1
shotAliveSeconds: 10
colliderDisabledSeconds: 0.2
shotSpeed: {x: -3, y: 1}
dim1: 1

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c2acd341b72f45e478a0b680d60022d6
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -108,7 +108,7 @@ Rigidbody2D:
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 1
m_Constraints: 6
m_Constraints: 4
--- !u!61 &8233318944324695425
BoxCollider2D:
m_ObjectHideFlags: 0