Boss Level Layout done (Its not perfect i know)
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52
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Assets/AssetsFORELLE/Script/BossLevel.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BossLevel : MonoBehaviour
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{
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[SerializeField] private GameObject thepoint;
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@ -23,11 +23,14 @@ public class KitchenGun : MonoBehaviour
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public Vector2 shotSpeed = new Vector2(1f, 0f);
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public Vector2 shotSpeed = new Vector2(1f, 0f);
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// Smallest step size for shot speed
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private string dim;
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void Start()
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void Start()
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{
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InvokeRepeating("RecurringBang",0f,shotIntervalSeconds);
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@ -50,7 +53,7 @@ public class KitchenGun : MonoBehaviour
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GameObject projectile = Instantiate(projectilePrefab,
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GameObject projectile = Instantiate(projectilePrefab,
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position,
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position,
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t.rotation);
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3306
Assets/Scenes/ScenesInGame/15EndBoss.unity
generated
3306
Assets/Scenes/ScenesInGame/15EndBoss.unity
generated
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Reference in New Issue
Block a user