Höhlen-Level und Änderungen an Skripten
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26
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs
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26
Assets/AssetsFORELLE/Script/ChangeToNextScene.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ChangeToNextScene : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.gameObject.CompareTag("Player"))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
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}
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}
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}
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