Pressure Plates für Objects mit Tag PressurePlatable hinzugefügt und eins nur für Player, mit dementsprechenden Tag als Player of course. Ändert aktuell nur den Sprite beim betreten

This commit is contained in:
Dominik 2023-05-04 12:38:52 +02:00
parent 843f5fa1ba
commit 31b0666c93
16 changed files with 1989 additions and 2 deletions

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjPressurePlate: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
spriteRenderer.sprite = activatedSprite;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
spriteRenderer.sprite = originalSprite;
}
}
}

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@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerPressurePlate: MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("Player")) {
spriteRenderer.sprite = activatedSprite;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("Player")) {
spriteRenderer.sprite = originalSprite;
}
}
}

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tags:
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layers:
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