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+ if(Input.GetButtonDown("Jump") && grounded) { rb.velocity = new Vector2(rb.velocity.x, jumpHeight); diff --git a/Assets/AssetsFORELLE/Script/MainMenu.cs b/Assets/AssetsFORELLE/Script/MainMenu.cs index de48696..a4d7ddb 100644 --- a/Assets/AssetsFORELLE/Script/MainMenu.cs +++ b/Assets/AssetsFORELLE/Script/MainMenu.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -7,7 +8,29 @@ using UnityEngine.UI; public class MainMenu : MonoBehaviour { private int selectedLevel; - + + private Dictionary levels; + + private void Start() + { + levels = new Dictionary() + {// das hier geht nicht, die build indexes müssen manuell eingetragen werden + {1, SceneManager.GetSceneByPath("2PlatzhalterTutorial").buildIndex}, + {2, SceneManager.GetSceneByPath("3MeowlinTalk").buildIndex}, + {3, SceneManager.GetSceneByPath("4DScene").buildIndex}, + {4, SceneManager.GetSceneByPath("5.0TutorialDimShift").buildIndex}, + {5, SceneManager.GetSceneByPath("6.0Luna").buildIndex}, + {6, SceneManager.GetSceneByPath("7Prototype").buildIndex}, + {7, SceneManager.GetSceneByPath("8Francois").buildIndex}, + {8, SceneManager.GetSceneByPath("9Catman1").buildIndex}, + {9, SceneManager.GetSceneByPath("10Conflict").buildIndex}, + {10, SceneManager.GetSceneByPath("11Catman2").buildIndex}, + {11, SceneManager.GetSceneByPath("14Level_Vanessa").buildIndex}, + {12, SceneManager.GetSceneByPath("15.0BossVorher").buildIndex}, + {13, SceneManager.GetSceneByPath("Credits").buildIndex} + }; + } + public void startGame() { Debug.Log("Main Menu: New Game"); @@ -22,47 +45,12 @@ public class MainMenu : MonoBehaviour public void setSelectedLeve(int level) { - selectedLevel = level; + selectedLevel = ++level; } public void loadScene() { - switch (++selectedLevel) - { - case 5: - selectedLevel = 7; - break; - - case 6: - selectedLevel = 10; - break; - - case 7: - selectedLevel = 11; - break; - - case 8: - selectedLevel = 12; - break; - - case 9: - selectedLevel = 13; - break; - - case 10: - selectedLevel = 14; - break; - - case 11: - selectedLevel = 15; - break; - - case 12: - selectedLevel = 16; - break; - } - - Debug.Log("Main Menu: Load Level " + selectedLevel); - SceneManager.LoadScene(selectedLevel); + Debug.Log("Main Menu: Load Level " + levels[selectedLevel]); + SceneManager.LoadScene(levels[selectedLevel]); } } diff --git a/Assets/AssetsFORELLE/Script/PauseMenu.cs b/Assets/AssetsFORELLE/Script/PauseMenu.cs new file mode 100644 index 0000000..fa40395 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/PauseMenu.cs @@ -0,0 +1,26 @@ +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class PauseMenu : MonoBehaviour +{ + private GameObject pauseMenu; + + void Start() + { + pauseMenu = GameObject.Find("PauseMenu"); + + pauseMenu.SetActive(false); + } + void Update() + { + if (Input.GetKeyDown(KeyCode.Escape)) + pauseMenu.SetActive(!pauseMenu.activeSelf); + } + + public void backToMainMenu() + { + SceneManager.LoadScene(0); + } + +} diff --git a/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta b/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta new file mode 100644 index 0000000..d7b92eb --- /dev/null +++ b/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2046cbb93ecd46f0984dd38207269a95 +timeCreated: 1687771311 \ No newline at end of file diff --git a/Assets/Scenes/ScenesInGame/15.1EndBoss.unity b/Assets/Scenes/ScenesInGame/15.1EndBoss.unity index 03cfdb6..a2411ad 100644 --- a/Assets/Scenes/ScenesInGame/15.1EndBoss.unity +++ b/Assets/Scenes/ScenesInGame/15.1EndBoss.unity @@ -4846,6 +4846,14 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 1353915050} m_Modifications: + - 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