Scene Change und basic Inventory implementiert
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3
ProjectSettings/EditorBuildSettings.asset
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3
ProjectSettings/EditorBuildSettings.asset
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@@ -8,4 +8,7 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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guid: 8c9cfa26abfee488c85f1582747f6a02
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- enabled: 1
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path: Assets/Scenes/Prototype.unity
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guid: 690ad3268ada5f94b8d8d2ab06075ca8
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m_configObjects: {}
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3
ProjectSettings/TagManager.asset
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3
ProjectSettings/TagManager.asset
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@@ -6,6 +6,9 @@ TagManager:
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tags:
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- PressurePlatable
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- PlayerIsOnIt
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- Item
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- Openable
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- SceneChanger
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layers:
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- Default
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- TransparentFX
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