Protype Scene added + Tilemaps added + Prefabs modded
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@@ -27,4 +27,14 @@ public class MovingPlatform : MonoBehaviour
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}
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transform.position = Vector2.MoveTowards(transform.position, points[i].position, speed * Time.deltaTime);
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}
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private void OnCollisionEnter2D(Collision2D coll)
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{
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coll.transform.SetParent(transform);
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}
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private void OnCollisionExit2D(Collision2D coll)
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{
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coll.transform.SetParent(null);
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}
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}
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34
Assets/AssetsFORELLE/Script/PlayerPressurePlateMod.cs
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34
Assets/AssetsFORELLE/Script/PlayerPressurePlateMod.cs
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerPressurePlateMod: MonoBehaviour
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{
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public GameObject door;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D other) {
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//if (other.CompareTag("Player")) {
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// spriteRenderer.sprite = activatedSprite;
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//}
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door.SetActive(false);
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}
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/*
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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spriteRenderer.sprite = originalSprite;
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}
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}
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*/
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}
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11
Assets/AssetsFORELLE/Script/PlayerPressurePlateMod.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/PlayerPressurePlateMod.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3b50f5f9ee7ebdb4bbeea9d8bf3c1b62
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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