From 663fcface020285c3cfd952006eb12247436e966 Mon Sep 17 00:00:00 2001 From: Maximilian Wagner Date: Mon, 26 Jun 2023 10:03:13 +0200 Subject: [PATCH 1/5] Im Frank prefab war das falsche DimShift Skript aktiv --- Assets/AssetsFORELLE/Prefabs/Frank.prefab | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/Assets/AssetsFORELLE/Prefabs/Frank.prefab b/Assets/AssetsFORELLE/Prefabs/Frank.prefab index b07653f..1b62264 100644 --- a/Assets/AssetsFORELLE/Prefabs/Frank.prefab +++ b/Assets/AssetsFORELLE/Prefabs/Frank.prefab @@ -24,6 +24,7 @@ GameObject: - component: {fileID: 1535821441} - component: {fileID: 1535821442} - component: {fileID: 3210960092979103452} + - component: {fileID: 1232413703486290814} m_Layer: 0 m_Name: Frank m_TagString: Player @@ -239,7 +240,7 @@ MonoBehaviour: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2410396854066836738} - m_Enabled: 1 + m_Enabled: 0 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3} m_Name: @@ -567,3 +568,15 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!114 &1232413703486290814 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2410396854066836738} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 7f029a553bbe434cac37e668d41d7ea9, type: 3} + m_Name: + m_EditorClassIdentifier: From 41f08de7e070a5890732957857e9ae65a13a41ea Mon Sep 17 00:00:00 2001 From: Maximilian Wagner Date: Mon, 26 Jun 2023 10:10:04 +0200 Subject: [PATCH 2/5] Level 5.0 war nicht im Build --- ProjectSettings/EditorBuildSettings.asset | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 4d97c47..cab469d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -23,9 +23,12 @@ EditorBuildSettings: - 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+ if(Input.GetButtonDown("Jump") && grounded) { rb.velocity = new Vector2(rb.velocity.x, jumpHeight); diff --git a/Assets/AssetsFORELLE/Script/MainMenu.cs b/Assets/AssetsFORELLE/Script/MainMenu.cs index de48696..a4d7ddb 100644 --- a/Assets/AssetsFORELLE/Script/MainMenu.cs +++ b/Assets/AssetsFORELLE/Script/MainMenu.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -7,7 +8,29 @@ using UnityEngine.UI; public class MainMenu : MonoBehaviour { private int selectedLevel; - + + private Dictionary levels; + + private void Start() + { + levels = new Dictionary() + {// das hier geht nicht, die build indexes müssen manuell eingetragen werden + {1, SceneManager.GetSceneByPath("2PlatzhalterTutorial").buildIndex}, + {2, SceneManager.GetSceneByPath("3MeowlinTalk").buildIndex}, + {3, SceneManager.GetSceneByPath("4DScene").buildIndex}, + {4, SceneManager.GetSceneByPath("5.0TutorialDimShift").buildIndex}, + {5, SceneManager.GetSceneByPath("6.0Luna").buildIndex}, + {6, SceneManager.GetSceneByPath("7Prototype").buildIndex}, + {7, SceneManager.GetSceneByPath("8Francois").buildIndex}, + {8, SceneManager.GetSceneByPath("9Catman1").buildIndex}, + {9, SceneManager.GetSceneByPath("10Conflict").buildIndex}, + {10, SceneManager.GetSceneByPath("11Catman2").buildIndex}, + {11, SceneManager.GetSceneByPath("14Level_Vanessa").buildIndex}, + {12, SceneManager.GetSceneByPath("15.0BossVorher").buildIndex}, + {13, SceneManager.GetSceneByPath("Credits").buildIndex} + }; + } + public void startGame() { Debug.Log("Main Menu: New Game"); @@ -22,47 +45,12 @@ public class MainMenu : MonoBehaviour public void setSelectedLeve(int level) { - selectedLevel = level; + selectedLevel = ++level; } public void loadScene() { - switch (++selectedLevel) - { - case 5: - selectedLevel = 7; - break; - - case 6: - selectedLevel = 10; - break; - - case 7: - selectedLevel = 11; - break; - - case 8: - selectedLevel = 12; - break; - - case 9: - selectedLevel = 13; - break; - - case 10: - selectedLevel = 14; - break; - - case 11: - selectedLevel = 15; - break; - - case 12: - selectedLevel = 16; - break; - } - - Debug.Log("Main Menu: Load Level " + selectedLevel); - SceneManager.LoadScene(selectedLevel); + Debug.Log("Main Menu: Load Level " + levels[selectedLevel]); + SceneManager.LoadScene(levels[selectedLevel]); } } diff --git a/Assets/AssetsFORELLE/Script/PauseMenu.cs b/Assets/AssetsFORELLE/Script/PauseMenu.cs new file mode 100644 index 0000000..fa40395 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/PauseMenu.cs @@ -0,0 +1,26 @@ +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class PauseMenu : MonoBehaviour +{ + private GameObject pauseMenu; + + void Start() + { + pauseMenu = GameObject.Find("PauseMenu"); + + pauseMenu.SetActive(false); + } + void Update() + { + if (Input.GetKeyDown(KeyCode.Escape)) + pauseMenu.SetActive(!pauseMenu.activeSelf); + } + + public void backToMainMenu() + { + SceneManager.LoadScene(0); + } + +} diff --git a/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta b/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta new file mode 100644 index 0000000..d7b92eb --- /dev/null +++ b/Assets/AssetsFORELLE/Script/PauseMenu.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 2046cbb93ecd46f0984dd38207269a95 +timeCreated: 1687771311 \ No newline at end of file diff --git a/Assets/Scenes/ScenesInGame/15.1EndBoss.unity b/Assets/Scenes/ScenesInGame/15.1EndBoss.unity index 03cfdb6..a2411ad 100644 --- a/Assets/Scenes/ScenesInGame/15.1EndBoss.unity +++ b/Assets/Scenes/ScenesInGame/15.1EndBoss.unity @@ -4846,6 +4846,14 @@ PrefabInstance: m_Modification: m_TransformParent: {fileID: 1353915050} m_Modifications: + - 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