Musik-Changer Skript erstellt und in Level11 eingebaut
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Assets/AssetsFORELLE/Script/TempMusicChange.cs
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69
Assets/AssetsFORELLE/Script/TempMusicChange.cs
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using System;
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using Unity.VisualScripting;
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using UnityEngine;
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public class TempMusicChange : MonoBehaviour
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{
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public AudioClip changeClipTo;
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private AudioSource audioSource;
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private AudioClip originalClip;
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private AudioReverbFilter rev;
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private AudioLowPassFilter lpf;
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// Start is called before the first frame update
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void Start()
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{
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GameObject audioController = GameObject.Find("AudioController");
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audioSource = audioController.GetComponent<AudioSource>();
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rev = audioController.GetComponent<AudioReverbFilter>();
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lpf = audioController.GetComponent<AudioLowPassFilter>();
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originalClip = audioSource.clip;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (!other.tag.Equals("Player"))
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return;
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audioSource.clip = changeClipTo;
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audioSource.Play();
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checkFilters(true);
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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if (!other.tag.Equals("Player"))
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return;
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audioSource.clip = originalClip;
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audioSource.Play();
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checkFilters(false);
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}
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void checkFilters(bool enter)
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{
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if (enter)
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{
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rev.enabled = false;
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lpf.enabled = false;
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}
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else
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{
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rev.enabled = true;
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lpf.enabled = true;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/TempMusicChange.cs.meta
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11
Assets/AssetsFORELLE/Script/TempMusicChange.cs.meta
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