Buttons und Button der nur Spieler mit Box dabei nimmt sind drin, ausserdem rudimentäre Tür die dann verschwindet
This commit is contained in:
52
Assets/AssetsFORELLE/Script/ButtonBoth.cs
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52
Assets/AssetsFORELLE/Script/ButtonBoth.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonBoth:MonoBehaviour
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{
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public GameObject door;
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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private Collider2D Stein = null;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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openDoor();
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}
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}
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void OnTriggerEnter2D(Collider2D other) {
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Stein = other;
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if (other.CompareTag("PlayerIsOnIt")) {
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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openDoor();
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}
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}
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void openDoor(){
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door.SetActive(false);
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonBoth.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ButtonBoth.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2dc9b878c80754a479afe39d30c684de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
Assets/AssetsFORELLE/Script/ButtonObj.cs
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34
Assets/AssetsFORELLE/Script/ButtonObj.cs
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonObj:MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
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startActivated = true;
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spriteRenderer.sprite = activatedSprite;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonObj.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ButtonObj.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ce077c3c105211642bd53a5866b50b4d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
Assets/AssetsFORELLE/Script/ButtonPlayer.cs
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34
Assets/AssetsFORELLE/Script/ButtonPlayer.cs
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@@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ButtonPlayer:MonoBehaviour
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{
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public bool startActivated = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (startActivated == true ) {
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spriteRenderer.sprite = activatedSprite;
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} else {
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spriteRenderer.sprite = originalSprite;}
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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spriteRenderer.sprite = activatedSprite;
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startActivated = true;
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/ButtonPlayer.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/ButtonPlayer.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
31
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs
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31
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs
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@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class IsPlayerOnTop:MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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gameObject.tag = "PlayerIsOnIt";
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("Player")) {
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gameObject.tag = "PressurePlatable";
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}
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}
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}
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11
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs.meta
generated
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11
Assets/AssetsFORELLE/Script/IsPlayerOnTop.cs.meta
generated
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -20,13 +20,13 @@ public Sprite activatedSprite;
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}
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void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
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spriteRenderer.sprite = activatedSprite;
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}
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}
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
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spriteRenderer.sprite = originalSprite;
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}
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}
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