Buttons und Button der nur Spieler mit Box dabei nimmt sind drin, ausserdem rudimentäre Tür die dann verschwindet

This commit is contained in:
Dominik
2023-05-16 18:12:04 +02:00
parent b8ae715f05
commit 5ab26a5096
16 changed files with 2134 additions and 2 deletions

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@@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonBoth:MonoBehaviour
{
public GameObject door;
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
private Collider2D Stein = null;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
if(Stein!=null && Stein.CompareTag("PlayerIsOnIt")){
startActivated = true;
spriteRenderer.sprite = activatedSprite;
openDoor();
}
}
void OnTriggerEnter2D(Collider2D other) {
Stein = other;
if (other.CompareTag("PlayerIsOnIt")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
openDoor();
}
}
void openDoor(){
door.SetActive(false);
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonObj:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
startActivated = true;
spriteRenderer.sprite = activatedSprite;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,34 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonPlayer:MonoBehaviour
{
public SpriteRenderer spriteRenderer;
public Sprite originalSprite;
public Sprite activatedSprite;
public bool startActivated = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (startActivated == true ) {
spriteRenderer.sprite = activatedSprite;
} else {
spriteRenderer.sprite = originalSprite;}
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("Player")) {
spriteRenderer.sprite = activatedSprite;
startActivated = true;
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IsPlayerOnTop:MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("Player")) {
gameObject.tag = "PlayerIsOnIt";
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("Player")) {
gameObject.tag = "PressurePlatable";
}
}
}

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@@ -0,0 +1,11 @@
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@@ -20,13 +20,13 @@ public Sprite activatedSprite;
}
void OnTriggerEnter2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
if (other.CompareTag("PressurePlatable") || other.CompareTag("PlayerIsOnIt")){
spriteRenderer.sprite = activatedSprite;
}
}
void OnTriggerExit2D(Collider2D other) {
if (other.CompareTag("PressurePlatable")) {
if (other.CompareTag("PressurePlatable")|| other.CompareTag("PlayerIsOnIt")) {
spriteRenderer.sprite = originalSprite;
}
}