Added new Scenes and gave em an order
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@@ -5,23 +5,30 @@ using UnityEngine;
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public class keyWhenPressed : MonoBehaviour
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{
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public GameObject objectToActivate;
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public ButtonDOne ButtonDOne;
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public ButtonDOne ButtonDTwo;
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public ButtonDOne ButtonDThree;
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public GameObject _LevelManager1;
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private ButtonDOne script1;
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public GameObject _LevelManager2;
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private ButtonDTwo script2;
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public GameObject _LevelManager3;
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private ButtonDThree script3;
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private bool isActivated;
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public bool isActivated;
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private void Awake()
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{
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// Disable the object by default
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objectToActivate.SetActive(false);
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}
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private void Update()
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{
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bool eins = ButtonDOne.einsAn;
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bool zwei = ButtonDTwo.zweiAn;
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bool drei = ButtonDThree.dreiAn;
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script1 = _LevelManager1.GetComponent<ButtonDOne>();
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script2= _LevelManager2.GetComponent<ButtonDTwo>();
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script3 = _LevelManager3.GetComponent<ButtonDThree>();
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bool eins = script1.einsAn;
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bool zwei = script2.zweiAn;
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bool drei = script3.dreiAn;
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// Check if all three conditions are true and the object is not yet activated
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if (eins && zwei && drei && !isActivated)
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{
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