Added new Scenes and gave em an order
This commit is contained in:
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05ec330f08
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Normal file
8
Assets/AssetsFORELLE/AnimationsAndAnimators/Luna/LunaIdle.anim.meta
generated
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfdf1d68c3b63c24c9eadf4ce6c564a2
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Assets/AssetsFORELLE/Audio/MeowlinGivingAdvices.wav
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/Audio/MeowlinGivingAdvices.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 53a79b12942f4404ba8d491d364d7d59
|
||||
guid: 6b75b43ee63616e4ca87bbb070152875
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
BIN
Assets/AssetsFORELLE/Audio/MeowlinTheme.wav
(Stored with Git LFS)
BIN
Assets/AssetsFORELLE/Audio/MeowlinTheme.wav
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/AssetsFORELLE/Audio/spookytimes.wav
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/Audio/spookytimes.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
22
Assets/AssetsFORELLE/Audio/spookytimes.wav.meta
generated
Normal file
22
Assets/AssetsFORELLE/Audio/spookytimes.wav.meta
generated
Normal file
@ -0,0 +1,22 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02eb56bb60debc54eab75a2bd1c2cda5
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 6
|
||||
defaultSettings:
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
preloadAudioData: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -11,8 +11,9 @@ public GameObject movingPoint;
|
||||
public Vector3 activatedPointPosition;
|
||||
private Vector3 originalPointPosition;
|
||||
public bool einsAn = false;
|
||||
public bool zweiAn = false;
|
||||
public bool dreiAn = false;
|
||||
public GameObject _LevelManager1;
|
||||
private keyWhenPressed script1;
|
||||
bool isActivated;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -23,6 +24,11 @@ public bool dreiAn = false;
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
script1 = _LevelManager1.GetComponent<keyWhenPressed>();
|
||||
isActivated = script1.isActivated;
|
||||
if (isActivated){
|
||||
spriteRenderer.sprite = activatedSprite;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -39,6 +45,7 @@ void OnTriggerExit2D(Collider2D other) {
|
||||
spriteRenderer.sprite = originalSprite;
|
||||
movingPoint.transform.position = originalPointPosition;
|
||||
einsAn = false;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
26
Assets/AssetsFORELLE/Script/DeleteObject.cs
Normal file
26
Assets/AssetsFORELLE/Script/DeleteObject.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DeleteObject : MonoBehaviour
|
||||
{
|
||||
|
||||
public GameObject objectToActivate;
|
||||
public GameObject objectToActivate2;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
objectToActivate.SetActive(true);
|
||||
objectToActivate2.SetActive(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void done(){
|
||||
objectToActivate.SetActive(false);
|
||||
objectToActivate2.SetActive(false);
|
||||
}
|
||||
}
|
11
Assets/AssetsFORELLE/Script/DeleteObject.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/DeleteObject.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c51c7044862333d409c2fee2b1c5c0b8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -14,6 +14,8 @@ public class DimShift : MonoBehaviour
|
||||
AudioLowPassFilter lpf;
|
||||
GameObject Dim1;
|
||||
GameObject Dim2;
|
||||
//remove if unwanted
|
||||
private Animator animator;
|
||||
|
||||
void Start()
|
||||
{
|
||||
@ -22,6 +24,8 @@ public class DimShift : MonoBehaviour
|
||||
Audio1 = GameObject.Find("AudioController").GetComponent<AudioSource>();
|
||||
Rev1 = GameObject.Find("AudioController").GetComponent<AudioReverbFilter>();
|
||||
lpf = GameObject.Find("AudioController").GetComponent<AudioLowPassFilter>();
|
||||
//remove if unwanted
|
||||
animator = GetComponent<Animator>();
|
||||
|
||||
if (inFirstDim)
|
||||
{
|
||||
@ -44,6 +48,8 @@ public class DimShift : MonoBehaviour
|
||||
Dim1.SetActive(false);
|
||||
MusicDim2();
|
||||
inFirstDim = !inFirstDim;
|
||||
//remove if unwanted
|
||||
animator.SetTrigger("ShiftsDim");
|
||||
} else
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.LeftShift)&&!inFirstDim)
|
||||
@ -52,6 +58,8 @@ public class DimShift : MonoBehaviour
|
||||
Dim2.SetActive(false);
|
||||
MusicDim1();
|
||||
inFirstDim = !inFirstDim;
|
||||
//remove if unwanted
|
||||
animator.SetTrigger("ShiftsDim");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
35
Assets/AssetsFORELLE/Script/FallingDetection.cs
Normal file
35
Assets/AssetsFORELLE/Script/FallingDetection.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class FallingDetection : MonoBehaviour
|
||||
{
|
||||
public GameObject _LevelManager1;
|
||||
private CharController script1;
|
||||
bool grounded;
|
||||
private Rigidbody2D playerRigidbody;
|
||||
public bool isFalling;
|
||||
private Animator animator;
|
||||
public int counter = 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
animator = GetComponent<Animator>();
|
||||
playerRigidbody = GetComponent<Rigidbody2D>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
script1 = _LevelManager1.GetComponent<CharController>();
|
||||
grounded= script1.grounded;
|
||||
Vector3 velocity = playerRigidbody.velocity;
|
||||
if (!grounded && velocity.y < -0.1f){
|
||||
if(counter++>90||isFalling){
|
||||
isFalling = true;
|
||||
animator.SetBool("IsFalling", true);
|
||||
counter = 0;}
|
||||
} else {
|
||||
isFalling = false;
|
||||
counter = 0;
|
||||
animator.SetBool("IsFalling", false);}
|
||||
}
|
||||
|
||||
}
|
11
Assets/AssetsFORELLE/Script/FallingDetection.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/FallingDetection.cs.meta
generated
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4ea2b46765b2a94c81f15618d3ea519
|
||||
MonoImporter:
|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
@ -5,23 +5,30 @@ using UnityEngine;
|
||||
public class keyWhenPressed : MonoBehaviour
|
||||
{
|
||||
public GameObject objectToActivate;
|
||||
public ButtonDOne ButtonDOne;
|
||||
public ButtonDOne ButtonDTwo;
|
||||
public ButtonDOne ButtonDThree;
|
||||
public GameObject _LevelManager1;
|
||||
private ButtonDOne script1;
|
||||
public GameObject _LevelManager2;
|
||||
private ButtonDTwo script2;
|
||||
public GameObject _LevelManager3;
|
||||
private ButtonDThree script3;
|
||||
|
||||
private bool isActivated;
|
||||
public bool isActivated;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Disable the object by default
|
||||
objectToActivate.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
bool eins = ButtonDOne.einsAn;
|
||||
bool zwei = ButtonDTwo.zweiAn;
|
||||
bool drei = ButtonDThree.dreiAn;
|
||||
script1 = _LevelManager1.GetComponent<ButtonDOne>();
|
||||
script2= _LevelManager2.GetComponent<ButtonDTwo>();
|
||||
script3 = _LevelManager3.GetComponent<ButtonDThree>();
|
||||
bool eins = script1.einsAn;
|
||||
bool zwei = script2.zweiAn;
|
||||
bool drei = script3.dreiAn;
|
||||
// Check if all three conditions are true and the object is not yet activated
|
||||
if (eins && zwei && drei && !isActivated)
|
||||
{
|
||||
|
@ -47,7 +47,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
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||||
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
|
@ -47,7 +47,7 @@ TextureImporter:
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|
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@ -101,6 +101,18 @@ TextureImporter:
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@ -47,7 +47,7 @@ TextureImporter:
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@ -101,6 +101,18 @@ TextureImporter:
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@ -101,6 +101,18 @@ TextureImporter:
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||||
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BIN
Assets/AssetsFORELLE/Sprites/Background/blau.png
(Stored with Git LFS)
Normal file
BIN
Assets/AssetsFORELLE/Sprites/Background/blau.png
(Stored with Git LFS)
Normal file
Binary file not shown.
135
Assets/AssetsFORELLE/Sprites/Background/blau.png.meta
generated
Normal file
135
Assets/AssetsFORELLE/Sprites/Background/blau.png.meta
generated
Normal file
@ -0,0 +1,135 @@
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Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_19.asset
generated
Normal file
36
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Normal file
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generated
Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_2.asset
generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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Normal file
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Normal file
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generated
Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
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generated
Normal file
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
36
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Normal file
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generated
Normal file
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Normal file
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generated
Normal file
36
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Normal file
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generated
Normal file
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Normal file
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36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_27.asset
generated
Normal file
36
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generated
Normal file
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generated
Normal file
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Normal file
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36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_28.asset
generated
Normal file
36
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Normal file
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generated
Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_29.asset
generated
Normal file
36
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generated
Normal file
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generated
Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_3.asset
generated
Normal file
36
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generated
Normal file
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generated
Normal file
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Normal file
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Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_30.asset
generated
Normal file
36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_30.asset
generated
Normal file
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8
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_30.asset.meta
generated
Normal file
8
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generated
Normal file
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||||
fileFormatVersion: 2
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36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_31.asset
generated
Normal file
36
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generated
Normal file
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|
||||
%YAML 1.1
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8
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_31.asset.meta
generated
Normal file
8
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_31.asset.meta
generated
Normal file
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36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_32.asset
generated
Normal file
36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_32.asset
generated
Normal file
@ -0,0 +1,36 @@
|
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%YAML 1.1
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8
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_32.asset.meta
generated
Normal file
8
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_32.asset.meta
generated
Normal file
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36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_33.asset
generated
Normal file
36
Assets/AssetsFORELLE/Sprites/Tilesets/Palettes/BasicLevel_33.asset
generated
Normal file
@ -0,0 +1,36 @@
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%YAML 1.1
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Reference in New Issue
Block a user