Variablen wieder auf public gesetzt
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@ -4,9 +4,9 @@ public class FallingDetection : MonoBehaviour
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{
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{
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private CharController charController;
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private CharController charController;
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private Rigidbody2D playerRigidbody;
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private Rigidbody2D playerRigidbody;
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private bool isFalling;
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public bool isFalling;
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private Animator animator;
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private Animator animator;
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private int counter = 0;
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public int counter = 0;
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private void Start()
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private void Start()
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{
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{
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