Erste Soundeffekte
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@@ -8,10 +8,13 @@ public GameObject door;
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public SpriteRenderer spriteRenderer;
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public Sprite originalSprite;
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public Sprite activatedSprite;
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public AudioSource audioSource; // Reference to the AudioSource component
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public AudioClip buttonClickSound; // The sound clip to be played
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private bool isActive = false;
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// Start is called before the first frame update
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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}
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// Update is called once per frame
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@@ -24,6 +27,10 @@ void OnTriggerEnter2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")){
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door.SetActive(false);
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spriteRenderer.sprite = activatedSprite;
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if(!isActive){
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audioSource.PlayOneShot(buttonClickSound);
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isActive = true;
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}
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}
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}
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