CameraController and ReactiveCamera + Prefab for CameraWithTrigger and
Frank added
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7
Assets/AssetsFORELLE/Prefabs/Frank.prefab.meta
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7
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40
Assets/AssetsFORELLE/Script/CameraController.cs
Normal file
40
Assets/AssetsFORELLE/Script/CameraController.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
Static Class which takes role of Controller for all the Cameras/Triggers
|
||||||
|
IMPORTANT!!!
|
||||||
|
The Priority of the FIRST Camera that should be shown has to be set manually to 100
|
||||||
|
The Priorities of the OTHER cameras can be anything else then 100
|
||||||
|
IMPORTANT!!!
|
||||||
|
*/
|
||||||
|
public static class CameraController
|
||||||
|
{
|
||||||
|
public static Camera currentCam;
|
||||||
|
static List<Camera> cameras = new List<Camera>();
|
||||||
|
|
||||||
|
public static void Register(Camera cam)
|
||||||
|
{
|
||||||
|
cameras.Add(cam);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public static void ActivateCamera(Camera cam)
|
||||||
|
{
|
||||||
|
cam.depth = 100;
|
||||||
|
currentCam = cam;
|
||||||
|
foreach (Camera c in cameras)
|
||||||
|
{
|
||||||
|
if(c != currentCam) c.depth = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Camera CurrentCamera()
|
||||||
|
{
|
||||||
|
return currentCam;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/AssetsFORELLE/Script/CameraController.cs.meta
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11
Assets/AssetsFORELLE/Script/CameraController.cs.meta
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33
Assets/AssetsFORELLE/Script/ReactiveCamera.cs
Normal file
33
Assets/AssetsFORELLE/Script/ReactiveCamera.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
Sends the necessary Requests to the CameraController saying "Hi i want to be rendered"
|
||||||
|
The CameraController then obliges like the nice Guy he is :)
|
||||||
|
*/
|
||||||
|
public class ReactiveCamera : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private Camera cam;
|
||||||
|
[SerializeField] private EdgeCollider2D col;
|
||||||
|
Rigidbody2D rb;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
col = GetComponent<EdgeCollider2D>();
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
cam = GetComponentInChildren<Camera>();
|
||||||
|
rb.isKinematic = true;
|
||||||
|
CameraController.Register(cam);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void OnTriggerEnter2D(Collider2D other)
|
||||||
|
{
|
||||||
|
if(other.gameObject.CompareTag("Player"))
|
||||||
|
{
|
||||||
|
if(CameraController.CurrentCamera() != cam) CameraController.ActivateCamera(cam);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/AssetsFORELLE/Script/ReactiveCamera.cs.meta
generated
Normal file
11
Assets/AssetsFORELLE/Script/ReactiveCamera.cs.meta
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3261
Assets/Scenes/LevelTest_Luca.unity
generated
Normal file
3261
Assets/Scenes/LevelTest_Luca.unity
generated
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/LevelTest_Luca.unity.meta
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7
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Loading…
x
Reference in New Issue
Block a user