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// Time alive for the projectiles + // Time alive for the projectiles or until they hit something public float shotAliveSeconds = 1f; // Time until collider gets enabled public float colliderDisabledSeconds = .2f; @@ -43,16 +50,10 @@ public class KitchenGun : MonoBehaviour GameObject projectile = Instantiate(projectilePrefab, position, t.rotation); + projectile.transform.parent = GameObject.Find("Dim2").transform; - // determine correct force vector - Vector2 force = shotSpeed; - if (t.localScale.x < 0) { - force *= -1; - } - force *= shotSpeedStepSize; - // add force to projectile - projectile.GetComponent().AddRelativeForce(force); + projectile.GetComponent().velocity = shotSpeed; // wait until enabling collider yield return new WaitForSeconds(colliderDisabledSeconds); @@ -62,5 +63,6 @@ public class KitchenGun : MonoBehaviour yield return new WaitForSeconds(shotAliveSeconds); Destroy(projectile); + } } diff --git a/Assets/AssetsFORELLE/Script/Projectile.cs b/Assets/AssetsFORELLE/Script/Projectile.cs new file mode 100644 index 0000000..7eab35a --- /dev/null +++ b/Assets/AssetsFORELLE/Script/Projectile.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Projectile : MonoBehaviour +{ + + private Vector2 vel; + private Rigidbody2D rb; + private BoxCollider2D bc; + + void Start() + { + rb = GetComponent(); + bc = GetComponent(); + vel = rb.velocity; + GetComponent().enabled = false; + } + + void FixedUpdate() + { + rb.velocity = vel; + } + + + void OnTriggerEnter2D(Collider2D bc) + { + Destroy(gameObject); + } +} diff --git a/Assets/AssetsFORELLE/Script/Projectile.cs.meta b/Assets/AssetsFORELLE/Script/Projectile.cs.meta new file mode 100644 index 0000000..c72aa96 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/Projectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 566c8e790367e43488e83ac42d5b24a6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Script/respawn.cs b/Assets/AssetsFORELLE/Script/respawn.cs index 74c093d..0989b7d 100644 --- a/Assets/AssetsFORELLE/Script/respawn.cs +++ b/Assets/AssetsFORELLE/Script/respawn.cs @@ -2,11 +2,14 @@ using UnityEngine; public class respawn : MonoBehaviour { - public GameObject player; - public Transform respawnPoint; + private GameObject player; + [SerializeField] private Transform respawnPoint; void Start() { + + player = GameObject.Find("Frank"); + } void Update() diff --git a/Assets/AssetsFORELLE/Script/respawnProjectile.cs b/Assets/AssetsFORELLE/Script/respawnProjectile.cs new file mode 100644 index 0000000..39de139 --- /dev/null +++ b/Assets/AssetsFORELLE/Script/respawnProjectile.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class respawnProjectile : MonoBehaviour +{ + private GameObject player; + private Transform respawnPoint; + + void Start() + { + player = GameObject.Find("Frank"); + respawnPoint = GameObject.Find("RespawnProjectile").transform; + } + + void Update() + { + } + + private void OnTriggerEnter2D(Collider2D other) + { + if (other.gameObject.CompareTag("Player")) + { + player.transform.position = respawnPoint.position; + Debug.Log("Respawn: Move"); + } + } +} diff --git a/Assets/AssetsFORELLE/Script/respawnProjectile.cs.meta b/Assets/AssetsFORELLE/Script/respawnProjectile.cs.meta new file mode 100644 index 0000000..a7f7dee --- /dev/null +++ b/Assets/AssetsFORELLE/Script/respawnProjectile.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c0a49909080c12c489367e37b06e7169 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png b/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png new file mode 100644 index 0000000..89c8cf1 --- /dev/null +++ b/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c3354cd1f6fbad32598d3a41656a0a6ed7e6a957e3fce846b2324133ed056908 +size 1440 diff --git a/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png.meta b/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png.meta new file mode 100644 index 0000000..90ac38a --- /dev/null +++ b/Assets/AssetsFORELLE/Sprites/Character/Enemy/LaserLachs/Laser Lachs 1.png.meta @@ -0,0 +1,311 @@ +fileFormatVersion: 2 +guid: fe76723e50032b14eaa16243fc6114dd +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 2 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 32 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + cookieLightType: 0 + platformSettings: + - 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