Im Frank prefab war das falsche DimShift Skript aktiv
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Assets/AssetsFORELLE/Prefabs/Frank.prefab
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15
Assets/AssetsFORELLE/Prefabs/Frank.prefab
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@ -24,6 +24,7 @@ GameObject:
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- component: {fileID: 1535821441}
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- component: {fileID: 1535821442}
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- component: {fileID: 3210960092979103452}
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- component: {fileID: 1232413703486290814}
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m_Layer: 0
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m_Name: Frank
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m_TagString: Player
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@ -239,7 +240,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2410396854066836738}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: bef524aa2ad305d4faf6b90a610e5be4, type: 3}
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m_Name:
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@ -567,3 +568,15 @@ AudioSource:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!114 &1232413703486290814
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2410396854066836738}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 7f029a553bbe434cac37e668d41d7ea9, type: 3}
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m_Name:
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