Enemy added + new Music Jams added
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BIN
Assets/AssetsFORELLE/Audio/prototypver4gestreckt4TakteSchlagzeugMehr.wav
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BIN
Assets/AssetsFORELLE/Audio/prototypver4gestreckt4TakteSchlagzeugMehr.wav
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Assets/AssetsFORELLE/Audio/prototypver4gestreckt4TakteSchlagzeugMehr.wav.meta
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Assets/AssetsFORELLE/Audio/prototypver4gestreckt4TakteSchlagzeugMehr.wav.meta
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Assets/AssetsFORELLE/Prefabs/boulder.prefab
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Assets/AssetsFORELLE/Prefabs/boulder.prefab
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Assets/AssetsFORELLE/Script/Enemy.cs
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Assets/AssetsFORELLE/Script/Enemy.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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public float maxSpeed;
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private Rigidbody2D rb;
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private CapsuleCollider2D cc;
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private SpriteRenderer sr;
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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cc = GetComponent<CapsuleCollider2D>();
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sr = GetComponent<SpriteRenderer>();
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}
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// Update is called once per frame
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void FixedUpdate()
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{
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rb.velocity = new Vector2(maxSpeed, rb.velocity.y);
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}
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void OnTriggerEnter2D(Collider2D cc)
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{
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if (!cc.gameObject.CompareTag("Player"))
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{
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maxSpeed = -maxSpeed;
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sr.flipX = !sr.flipX;
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}
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}
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}
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Assets/AssetsFORELLE/Script/Enemy.cs.meta
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Assets/AssetsFORELLE/Script/Enemy.cs.meta
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