Kleiner Anfang für Dialog system
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38
Assets/RPGTALK/Scripts/Snippets/RPGTalkCanPassWarning.cs
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38
Assets/RPGTALK/Scripts/Snippets/RPGTalkCanPassWarning.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace RPGTALK.Snippets
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{
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[AddComponentMenu("Seize Studios/RPGTalk/Snippets/Can Pass Warning")]
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public class RPGTalkCanPassWarning : MonoBehaviour
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{
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public UnityEvent OnCanPass, OnPassed;
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RPGTalk rpgtalk;
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// Start is called before the first frame update
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void Start()
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{
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rpgtalk = GetComponent<RPGTalk>();
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rpgtalk.OnEndAnimating += CanPass;
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rpgtalk.OnPlayNext += Passed;
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rpgtalk.OnEndTalk += Passed;
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}
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void CanPass()
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{
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if (rpgtalk.enablePass)
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{
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OnCanPass.Invoke();
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}
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}
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void Passed()
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{
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OnPassed.Invoke();
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}
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}
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}
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