diff --git a/Assets/AssetsFORELLE/Script/MainMenu.cs b/Assets/AssetsFORELLE/Script/MainMenu.cs index 411bb7f..3009a4b 100644 --- a/Assets/AssetsFORELLE/Script/MainMenu.cs +++ b/Assets/AssetsFORELLE/Script/MainMenu.cs @@ -5,19 +5,10 @@ using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { - public string newGameScene; - public string continueGameScene; - public void startGame() { Debug.Log("Main Menu: New Game"); - SceneManager.LoadScene(newGameScene); - } - - public void continueGame() - { - Debug.Log("Main Menu: Continue Game"); - SceneManager.LoadScene(continueGameScene); + SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1); } public void endGame() diff --git a/Assets/Scenes/ScenesInGame/1MainMenu.unity b/Assets/Scenes/ScenesInGame/1MainMenu.unity index 84e3f13..c87e689 100644 --- a/Assets/Scenes/ScenesInGame/1MainMenu.unity +++ b/Assets/Scenes/ScenesInGame/1MainMenu.unity @@ -367,7 +367,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - 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