Did it do the doing?
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@@ -1,6 +1,8 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Amboss : MonoBehaviour
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{
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@@ -25,6 +27,8 @@ public class Amboss : MonoBehaviour
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if(one&&two&&three&&four)
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{
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anvil.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.None;
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
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}
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}
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