Prototype modded
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@@ -24,9 +24,11 @@ void OnTriggerEnter2D(Collider2D other) {
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}
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/*
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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door.SetActive(true);
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}
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}
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*/
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}
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