Prototype modded
This commit is contained in:
parent
fbc5e2f34b
commit
a10e301731
@ -24,9 +24,11 @@ void OnTriggerEnter2D(Collider2D other) {
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}
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}
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/*
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void OnTriggerExit2D(Collider2D other) {
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void OnTriggerExit2D(Collider2D other) {
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if (other.CompareTag("PressurePlatable")) {
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if (other.CompareTag("PressurePlatable")) {
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door.SetActive(true);
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door.SetActive(true);
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}
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}
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}
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}
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*/
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}
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}
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665
Assets/Scenes/Prototype.unity
generated
665
Assets/Scenes/Prototype.unity
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m_Data: {fileID: -1225805465, guid: 45efae2189e416f4b9b78c0a9569ac0f, type: 3}
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m_Data: {fileID: 1920180403, guid: 45efae2189e416f4b9b78c0a9569ac0f, type: 3}
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m_Data: {fileID: 1920180403, guid: 45efae2189e416f4b9b78c0a9569ac0f, type: 3}
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- m_RefCount: 0
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m_Data: {fileID: 0}
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m_Data: {fileID: 0}
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@ -37708,7 +37451,7 @@ Tilemap:
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m_Data: {fileID: 0}
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m_TileObjectToInstantiateArray: []
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m_SourcePrefab: {fileID: 100100000, guid: 703dddc0b1ed3464298fa5e1c7c25cf4, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &2111998704
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PrefabInstance:
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PrefabInstance:
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@ -38320,7 +38073,7 @@ PrefabInstance:
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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Loading…
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Reference in New Issue
Block a user